Zancillia Ozark
Zancillia%20Ozark.jpg

Name
Class Levels
Character Reference (4 personality words about character)
Experience

Strength Constitution Dexterity Intelligence Wisdom Charisma
cell-content cell-content cell-content cell-content cell-content cell-content
cell-content cell-content cell-content cell-content cell-content cell-content
BAB Fort Ref Will Sanity Speed
cell-content cell-content cell-content cell-content cell-content cell-content
Spell level 0 1 2 3 4 5 6 7 8 9
Daily cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content cell-content

Armour
Armour (+4 AC +2 Max Dex -2ACP)

Weapons
Longsword (+7 D8+3 19-20x2 S)

Skills
(include ranks and misc modifier but not ability mod, eg Appraise 7 +2 (Int), Balance 2 (Dex),
Normal Skills
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int),Gather Info (Cha), Heal (Wis), Hide (Dex), Intimidate (Str/Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex)
Trained Only Skills

Currency

Inventory

Zancillia was born in Cassangreca into a wealthy merchant family. Growing up in Cassangreca, but travelled regularly to Lyssia, the Baronies and to cold and northerly Varg. Zancillia’s father was said to be a Tiefling however his Tiefling features were not noticeable, her mother was human. She remembers her twin brother Zanzer and a younger sister Adreana. When her parents travelled during the early years of her childhood, they were kept in Cassangreca with the other members of the family and their keepers. When each child had seen six winters, they were allowed to travel with their parents. When abroad they stayed in the family townhouses in the major cities, including a townhouse in Varg. The children were mainly kept in the house, being entertained by servants and given instruction in letters and arithmetic. They were able to go out of the house on trips with their mother with their mother who took them to the Bazaars and to the parks and gardens by the Palace square and in the noble’s district. Zanzer was drawn to the markets while Zancillia always to the parks and gardens. When Zanzer and Zancillia had seen nine winters, and Adreana six, a business opportunity to trade in Sky-Metal from frozen Lorstheim opened up, and the family decided to take it. Her parents decided to take the children, to let them see the frozen tundra and glaciers of the most northerly nation. The family made the dangerous journey, up the coast edge of the Baalwood, their caravan protected by their merchant guards with them as always. Halfway through their journey up the coast though, they were attacked by bandits. From inside the carriage the children and their parents could hear shouts and the screams of the horses and the clashes of swords before the doors were thrown open and a hooded man started to drag everyone out. As he roughly threw the family out of the carriage with another foul man Zancillia was dazed she struggled with the man, her head connecting with the carriage door. Through her haze and the blood starting to cover her eyes she heard her mother’s scream and her father suddenly go lax in his attempts to resist the bandit wrestling him face first into the snow. Then everything went black.

Zancillia awoke bound and gagged, strapped down in a cart with the chests from the carriage. Scared and in shock couldn’t remember anything only flashes of the fighting. Feverish and slipping in and out of consciousness, a few days, or a week passed, with the bandits travelling through the Baalwood, in which time she remembers a blizzard blowing over and the bandits stopping, seemingly afraid to go on. The next she remembers is awaking in the care of a druid named Gouti Ozark and he took her under his wing and tried to help her regain what memory she could. Starting with her remembering her name and though it took years, they managed to piece together Zancillia’s past. She could however never remember her family name, or the names of her parents, as these things matter little to a child, so instead she goes by Gouti’s last name, Ozark. With Gouti she learnt the ways of the forest, and began her education in the veneration of Winter. In her seventeenth winter she found an abandoned wolf pup while on a ranging, and took it in. Faolán, as she named the pup, has remained by her side ever since. When Zancillia had reached her twentieth winter Gouti informed her decided it was time for her to go on her Ranging through the world, to learn and to practice her craft. On the way to Varg to meet up with an acquaintance of Gouti’s to arrange for her journey, they ran into a band of traveller-mercenaries stranded in a not uncommon summer snowstorm. In return for helping them Zancillia was left in their party to explore the world.


Her memories however, proved false. On the day Karganath was released from his eons of imprisonment he revealed to her that the bandit attack on her parents merchant caravan was in fact a hoax, and that her father had made a pact with Viella, and that she was the product. Her father had organised for her to be captured and killed by bandits to the north of Varg, where it was more uncivilised than in Cassangreca, and less likely to attract attention when she started to so signs of his pact. Karganath also revealed to Zancillia, her last name and the name of her father. Foltarin.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License