Wolfram Alpha

Name: Wolfram Alpha
Class Levels: Fighter 7
Character Reference: Nimble, lycanthropic, psychotic archer.
Experience: 26100

Human Form

Strength Constitution Dexterity Intelligence Wisdom Charisma
16 14 18 14 11 13
+3 +2 +4 +2 +2(L) +1
BAB Fort Ref Will Sanity Speed
+7/+2 +6 +4 +4 54 30'

Hybrid Form

Strength Constitution Dexterity Intelligence Wisdom Charisma
18 18 22 14 11 13
+3 +4 +6 +2 +2(L) +1
BAB Fort Ref Will Sanity Speed
+7/+2 +6 +4 +4 54 30'

Wolf Form

Strength Constitution Dexterity Intelligence Wisdom Charisma
18 18 22 14 11 13
+3 +4 +6 +2 +2(L) +1
BAB Fort Ref Will Sanity Speed
+7/+2 +6 +4 +4 54 30'

Armour
Natural Armour (+2 AC Inf., MaxDex, 0ACP)
Buckler (+1 AC Max Dex 0ACP)

Weapons
Human Form
Vosh'Noruk (The Widower) AB +14, Damage D8+7, Crit 20x3, 120ft P
Special: Re-roll misses to hit, if failed a second time it automatically hits a random target.
Diziar (The Hunter's Blade) AB +11/+6, Damage D8+4, Crit 19-20x2, S

Hybrid Form
Claws (2) AB +4, Damage 1d4+2
Bite AB +0, Damage 1d6+1
Can use both in full attack

Wolf Form
Bite AB +5, Damage 1d6+3

Skills
(include ranks and misc modifier but not ability mod, eg Appraise 7 +2 (Int), Balance 2 (Dex),
Normal Skills
Appraise (Int), Balance (Dex), Bluff (Cha), Climb 5 (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int),Gather Info (Cha), Heal (Wis), Hide 8+2 (Dex), Intimidate (Str/Cha), Jump 3 (Str), Listen 7 (Wis), Move Silently 8 (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Spot 7 (Wis), Survival (Wis), Swim (Str), Use Rope (Dex)
Trained Only Skills
Knowledge (Thieves) 4 +2, Knowledge (Vargarian Coast) 4 +2, Pick Lock 8

Feats
Able Learner: All skills count as in-class skills
Weapon Focus (Longbow): +1 to hit with longbows
Weapon Spec (Longbow): +2 to damage with longbows
Point Blank Shot: +1 to hit and damage when firing within 30ft
Stealthy: +2 to hide and move silently
Precise Shot: No -4 penalty shooting into combat
Concealed Ambush: only -10 to hide when sniping
Iron Will: +2 to Will saves

Special

A lycanthrope retains all the special qualities of the base creature and the base animal, and also gains those described below.

Alternate Form (Su)
A lycanthrope can assume the form of a specific animal (as indicated in its entry).
Changing to or from animal or hybrid form is a standard action.
A slain lycanthrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.
Afflicted lycanthropes find this ability difficult to control (see Lycanthropy as an Affliction, below), but natural lycanthropes have full control over this power.

Damage Reduction (Ex)
An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver.

Lycanthropic Empathy (Ex)
In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."

Low-Light Vision (Ex)
A lycanthrope has low-light vision in any form.

Scent (Ex)
A lycanthrope has the scent ability in any form.

Currency
1000pp (strongbox)
23 VGP
5 VSP
10 VCP

Eichberg Bank Balance: 366pp

Inventory

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