The Larger World

The known land is scattered with ruins of fortresses and cities. Many of these date back to pre-Lysian Empire civilisations and event to the Great War, and the elven massacres. Many of these ruins contain vast treasure hordes, only kept intact by the collapses tunnels and rooms, or the magical defenses that are still active as most frequently those ruins that are easy pickings have been picked bare already. Some of the greatest elven cities have never been plundered, having been subsumed beneath the earth, or taken by the blighted parts of the world where none now tread. It is said that if one could brave the Hollow core of the world they could access many treasures. Indeed it is said by the Dwarves that the Hollow core of the world links all the Dwarven holds, and that their is an entire underworld of underground streams, forests of tall-fungi and vast chasms - though few humans have every been far enough into the earth to confirm these claims.

To the north of Varg lies even colder Lorstheim. Lorstheim is famed for its wild warriors and tribes of barbarians, who migrate across the frozen tundra. It was these people that the invading forces of the Baron Lins displaced some hundreds of years ago when he founded the city of Varg and claimed the wilderness that now make up the nation of Varg. Lorstheim produces some of the finest and rarest weapons and armour in the known lands. The Lorstii frequently have access to sources of the rare and powerful sky-metal, which makes the hardest of armours, and the sharpest of swords. The lumps and balls of this metal that fall from heavens are easily spotted on the tundra and ice. If the largely nomadic Lorstii could ever come together under one strong ruler they would prove a wild and powerful force to be reckoned with.

To the south of cold Varg lies the civilised areas of mankind. The men of the green islands of Rhannior cultivate one such civilisation. Their powerful navy protects their islands of plentiful food, strong ale and rolling verdant plains. The Rhaaniars are however incredible superstitious folk, and magic is outlawed and policed by the clergy of Dragar. The grandest city of the known world lies further south still, the cliff city of Cassandreca home to over 100 thousand people it is said, and built into the great ocean cliffs on ancient Dwarven ruins. It is said that one can find anything they should desire in Cassandreca, and the city is home to the greatest schools and universities of the age and marvels of magic.

West from the Cassangrecan Republic is Lysia, a remnant of its former glorious Empire. Further West is the Kingdom of Kysios, renowned for its swordsmen and fine horses. South of these nations are the various principalities that border the southern desert and the Mestes Mountain Range from Tario to Genesse, Firenze and Lucresse.

Further South past the desert it said there are the great Empires of golden palaces and domes, who abound in spices, magic and treasure. It is said these far off empires have enslaved dragons to guard their cities and treasure hordes.

The Empire of the Sea lies to the south-west of Tario, and while few are allowed to enter the Empire, those who do say it is a place of Arcane marvels, where the mage-lords rule over their populace with an iron fist. Many fine goods come out of the Empire through Tario, and Tario has grown rich on this lucrative trade.

Elves and Dwarves still survive in the world to this day. The Eastern Dwarf Kingdoms while generally at odds with the older Kingdoms in the west, from which they migrated from in the Great War thousands of years ago, they still trade with their ancient home lands though they have become very culturally seperated. They like the Vargarians worship Dragar solely and with great fervour. Dragar is Lord of Order, emulating the order which the Dwarves bring to the stone they cut under the earth and in the mountain ranges. Dwarf society is micro-managed to perfection. Everything is ordered for the greater good of the mountainhome, Dwarven society runs like the monolithic gears of some ancient machine. For centuries dwarves have traded with men. With this trade did the a common Dwarf Tongue become used to communicate amongst the diverse cultures of humanity and the dialects of Dwarfish in outlying mountainhomes, and even when the reclusive elves would interact with society. The nearest Dwarf hold to Varg is Tvrzhrad of the Northern Compact, west of Lorstheim in the North of the Bludsedge mountains.

The tall and fair elves are much more reclusive then their Dwarven cousins. Since the ancient times they have been split into three subraces; The White Elves of the far north, the Wild Elves of the ancient southern jungles, and the cunning Drow of the underworld. The Wild elves are those who most frequently come into contact with humanity, occasionally trading with the southern Human civilisations, though not many choose to live among humans. Indeed there is and ancient and reclusice Wild Elf nation to the north of Casangreca. The Valdenwood is home to Svioflava, the greates of the last elven homes in this part of the world. The Wild Elves are constantly at war with the Drow, who take delight in enslaving their own kin as well as dwarves and humans, and dragging them to their underground palace cities of murder, death, sensual pleasure and demon worship. It is said that the greatest Drow settlement in regions around Varg is a large and vast cavern below the centre of The Deep, north of Tario. The White Elves live far to the north of the lands of men, and a rumoured to be even more vile than the Drow. It is said that it was the White Elves who bred the first goblins, and other foul humanoids from ancient apes and control vast armies of them still. The few who have seen White Elves report of tall white skinned and pale haired elves, bedecked in the finest of armour and weapons, who treat all before them with contempt and wield great and dark magics. It is said that the White Elves frequently make pilgrimages to many of their ancient homes.


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