Prestige Classes

Deity if required is listed after class.
Trainers for classes that are unmarked can be found almost anwhere, marked with a (V) are specific to Varg. Those marked with (C) trainers can be found closest in Cassangreca, (R) in Rhannior and (O) for further afield or not for clerics of Viella or Dragar.

From Dungeon Masters Guide

Arcane Archer
An ancient Elven style of fighting, blending the casting of arcane magicks with the use of archery. Arcane Archers can combine there magic with their weaponry to imbue their arrows with power or send spells through their arrows. (Must be elf or Half Elf)

Arcane Trickster
A blending of mage and rogue that combines magical talent with larceny, crime or just plain mischief. They have the capacity to sneak attack on demand and open locks and traps at distance. (Must be non-lawful)

The most powerful of mages are known as Archmages. Commonly in high positions of authority these are figures who have dedicated their entire focus to the mastery of the art, and therefore have a tremendous capacity to shape the spells they cast into esoteric, incredible, and dangerous new forms.

They are rogues and killers. They are those who have gone down the path of professional elimination. They skulk in the shadows studying there marks until they see an opening and then strike to kill, with blade and poison. (Cannot be lawful or neutral good)

A fighter or purest evil, they wear blackened armour and are champions for those causes that no sane person would volunteer for. They are dishonourable in combat, using any opening available with the sole purpose of destroying their opponent. They are the opposite of the paladin and sometimes they are those paladins who have fallen far from the lofty heights of goodness. These once pure warriors gain even more powers than other Blackquards who have merely dedicated themselves to the cause of evil. (Must be Evil).

Some of those who study the marital arts are nimble warriors who focus on wits and finesse. They gain a bonus based on intelligence to their armor class when not wearing armor. They are masters of the rapier and shortsword and may strike their opponents with great precision with light weapons.

Dwarven Defender
Many Dwarven warriors who have dedicated themselves to the protection of the Clan-Hold study the advanced defensive forms of Dwarven Fighting. They possess a higher armor class and gain more damage reduction from their armour. Dwarven Defenders are also masters of fighting defensively, particular if they can hold a single spot and not have to move. (Must be lawful and a Dwarf)

Eldritch Knight
Spellswords or Eldritch Knights as they are known are those who blend the forms of fighting with that of the arcane art. For loss of swordplay practice they make up through their arcana and what they lack in practice spell technique, they make up for in steel. They can commonly be found amongst nobles, and as military officers, particularly amongst mercenary bands.

There are some clerics who feel the tug of their deity in different ways. Hierophants are already-powerful clerics or druids who have sought different form of training to that they would normally receive from their peers. They delay their acquisition of their most powerful prayers to contemplate their deity or the earth mother more fully. As a result of their insight, they are blessed with abilities that few other clerics dream of.

Some wizards and sorcerers focus less on arcane power and more on knowledge. These are the Loremasters, scholars who acquire knowledge and occluded secrets. The wander the land investigating and collecting knowledge. They must be able to cast divination spells and are masters of several fields of knowledge.

Mystic Theurge
There are those wizards who feel the call of faith, and those clerics who feel that they could use arcana to further the cause of their deity. Mystic Theurges are those wizards and clerics who have followed this through and become students of both divine and arcane magic. While commonly mages or clerics walk one road, the Mystic Theurge walks both these at the same time, being able to cast both the spells of a mage, and the spells of a cleric.

Some clerics are touched by forces from the immaterial in a profound manner. Thaumaturgists are these clerics who, once curious have studied the immaterial realm for their lives and have mastered its denizens. They focus on the summoning of these creatures and the conjuration of magical beast-forms, and the binding of these in the material realm.

From Complete Arcane

Argent Savant
Sometimes referred to as the “force mage,” the argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal, and she seeks to increase her understanding and control of this mystical power at every opportunity. This said there are some Argent Savants, who instead focus this same devotion onto the force of fire, or electricity or cold. They receive the same bonuses to these energies as other savants receive to magical force.

Blood Magus
Some arcane spellcasters become blood magi: formerly deceased spellcasters who, when returned to life, gain an understanding of their blood’s importance, bequeathed by their close call. They learn to evoke magic from this vital fluid that sustains their lives. Blood magi cannot be trained, owing to the unusual nature of their enlightenment, and they are most likely to have first been sorcerers. (Not lawful good)

Efiigy Master (C)
Fascinated by the animating force of life itself, the effigy master is an expert in the imitation of true life. Through longstudy and experimentation, he learns to infuse his creations with a pseudolife far more resilient and vital than that which animates similar creations of other spellcasters. The effigy master brings to life sculptures made of clay, snow, wax, or mud, and uses this ability to create guardians, defenses, and even companions and cohorts. At the same time, the effigy master continues to study the secrets of magic, albeit at a slower pace.

Enlightened Fist
Not all monks pursue metaphysical perfection to the exclusion of all other study. Some monks combine a rigorous discipline of academic study with martial arts and development of the body. For these monks, that study includes the practice of magic and the implementation of certain arcane tricks into their unarmed combat styles. These enlightened fists master the use of touch spells, creating new forms of combat where their fists strike with blinding speed, phenomenal power, and magical energy.

Fatespinner (C)
Some people are lucky; others are not. A few make their own luck. A fatespinner (also called a “mage of many fates”) has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability. When one event occurs, innumerable possible ones do not as the universe blindly seeks balance. Through his newfound understanding, the fatespinner satisfies that blind seeking—with prejudice. He can increase the probability of events in his favor.

Geometer (C)
Runes, glyphs, sigils, and symbols hold great magical power. The geometer is the master of written magic and spells inscribed within a perfectly rendered diagram. While others pellcasters must record their spells in pages upon pages of cryptic formulae, the geometer knows that every spell has a perfect geometrical design, a figure whose angles and intersections hint at the secrets hidden in the structure ofthe multiverse.

Arcanamach [as Seul Arcanamach]
First used by the Lyssian Empire of old, these were warriors and assassins used by the Emperors and Empresses to keep their Mage-Lords under control. They were also used by the Mage-Lords against each other and by many nobles as insurance against magical interference. They specialise in one thing; killing mages through stealth, steel and bending some the same magical energy they can resist, to bear against those mages they are instructed to kill, dispelling arcane defences with strikes of their blades. They still to this day guard many nobles and mages towers. Arcanamachs are equally feared by mages as they are respected.

Wild Mage (O)
The Wild Mage aspires to cast spells without much of the same structure normal wizards do. By taking the risk of substituting an element of randomness, she gives up the safe predictability of other arcane spellcasters. This risk allows for the potential of power greater than other casters can hope for. Of course, she also risks the potential for less power, but what is magic if not risky? Chaos is strong, and her magic often carries her to heights of power that other casters cannot reach—but chaos is also fickle, and her spells sometimes fall short of her expectations. In addition, from time to time her spells unfold in spectacular wild surges that might prove catastrophic to the wild mage and her companions.

From Complete Champion

Forrest Reeve
These ranger-warriors are those who have devoted themselves fully to the defence of the forest. Having being ritualised they are able to channel the powers of the Earth-mother into their weapons and through their bodies they roam the wild places to defend them from those who would seek to desecrate.

Holt Warden
Druids that are elected to druid circles sometimes undergo days of prayer and ritual to strengthen their connection with the land and with the earth mother. In return their connection with the land strengthens and they are granted powers to shape nature and the land and give the strength of nature to those around them that ordinary druids would not receive.

Ordained Champion
Some clerics devote their entire study to war. While these clerics do away with some of the prayer-spells they can cast, they receive the divine power of their Gods in the form of their improved martial prowess. These Warpriests can be found fighting for their causes on the frontlines, in the most violent of battles.

Knowledge Smith (O) [ as Paragnostic Apostle]
These Arcanists and Clerics are devoted to the acquisition of power through knowledge. They are incredibly erudite, dedicated, mind and soul, to the acquisition of knowledge. These eminent scholars use the secrets they’ve learned to augment their spells, and to shape the world around them in ways that other casters cannot.

Lore-Bender (O) [ as Paragnostic Initiate]
Some who seek power through knowledge do not come from backgrounds academic and arcane. Paragnostic initiates, as the most devoted of these seekers are known, are no less dedicated to the hunt
for secrets than are the apostles. Initiates, however, tend to focus less on magic and more on other aspects of the world. By combining their knowledge with their other abilities, they learn new ways to apply their skills and can augment the beneficial magics that others cast upon them. These benders of knowledge can even help out arcanists, clerics and druids in the casting of their spells.

Sanctifed One
- Anointed of Viella
These are those who have devoted themselves truly to the worship of the Daemon-mother. These warriors, mages, or clerics are those who have been blessed by her to become instruments of her chaos and pleasure. As they spread her word throughout the world, they receive her divine blessings, being able to swing the odds of chance in their favour.

It is rumoured though of other sanctified ones, claiming the blessing of other Gods. It is uncertain whether these fanciful tales of the people claiming to be the sanctified of gods of death, war, fire and nature have any basis in fact.

Shadowspy (Viella)
Shadowspies are the covert arm of Viella’s clergy. Members of this subsect work individually or in small groups to locate hidden sources of corruption and tyranny or Dragan infiltrators and remove them. Although they often lead double lives, masquerading as normal folk who are simply trying to get by, Shadowspies never forget their duty to their deity, to their religion, and to the multitude of worshippers who unknowingly depend on them. These agents have the ability to manifest the powers of their Goddess to blend into crowds, and escape notice.

Shadowstriker (Dragar)
The elite group known as the shadowstrikers is the military arm of Dragan Wolves in Varg and the Inquisition elsewhere. Its members make little attempt to hide their presence because they prefer to stand as constant reminders to the minions of evil and decay that divine consequences await their vile actions. They are capable of channelling divine power into their weapon of choice and smiting undead.

From Complete Divine
Blackflame Zealot (Viella)
Church Inquisitor
Consecrated Harrier
Divine Crusader
Divine Oracle
Entropomancer (O)
Evangelist (Dragar)
Geomancer (Viella)
Holy Liberator (Viella)
Pious Templar
Sacred Exorcist
Thunderhammer of Dragar (as Shining Blade of Heironeous)
Stormlord (Dragar)
Temple Raider
Void Disciple (O)

From Complete Mage
Holy Scourge (C)
Master Specialist (C)
Nightmare Spinner (C)
Unseen Seer (C)

From Complete Scoundrel
Cloaked Dancer (C)
Combat Trapsmith
Fortune’s Friend
Gray Guard
Spellwarper (as Spellwarp Sniper) (C)

From Complete Warrior
Bladesinger (half elves and wild elves)
Dark Hunter (dwarves)
Dervish (C)
Drunken Master (R)
Weapon Master (as Exotic Weapon Master)
Frenzied Berzerker
Hunter of the Dead
Demonhunter (as Knight of the Chalice)
Knight Protector
Master Thrower
Occult Slayer
Rage Mage (O)
Tattoed Monk (O)
Vargschool Knight or Knight of the Spire (in Varg and Cassangreca respectively)(as Thayan Knight)
Warchanter (R)

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