GM Notes

Renown

  • Renown is a measure of how important and well connected a character is.
  • Renown is a statistic similar to divine favour and is also measured out of 100. Renown translates directly into how many % of the population of the world know of your deeds.
  • Renown is the measure Pure Arcana uses to see when a player character or party is eligible to move up the teirs of play, and become political or the like. Renown is also a way of assessing the power, experience and usefulness of NPCs particular player contacts and enemies.
  • Renown is gained at the following rate:

Pure Renown is gained from [EXPERIENCE SPENT/100].
Satrapy Renown is gained from [MOST VALUABLE ASSET'S WORTH IN PLATINUM/100]

  • A GM may further modify total renown, or satrapy renown up or down depending on actions.
  • Satrapy Renown falls into the category of Abilities, as a modifier to a player's renown in a region. Total Renown is considered more of a Trait.

(Though the GM has no mechanic yet for transfer of renown should a body switch occur).

Tiers of Play

  • Tiers of play are at this stage a guide for the GM and the players as to how the campaign should be running. Tiers of play are indexed to particular Satrapies so a player who is in the Citizen level at one Satrapy may find that in order to continue their merchant venture in another Satrapy they may need to build renown their first. This does not necessarily mean they are required to go adventuring yet. This is the same as where a Regent of another Kingdom may be treated as one in their own kingdom, but be treated more as the rank of a Lord in another.
Renown Tier of Play Play Style Average Wage
0-4 Renown Journeyman Journeyman are those unregistered Citizens of the Empire who are trying to make it for themselves. This may be as a craftsman, architect, missionary, laborer or academic, soldier, but more commonly it is as a Journeyman Adventurer. Journeymen whilst considered tacit Citizens, do not have the same access to resources and the channels of powers as a Citizen does. Journeymen may not own land. 3+ Renown in Copper Slaves per day
5-14 Renown Citizen After the trials and travails of Journeymanhood, a Citizen is allowed to own land in a Satrapy and begin their own true enterprises. Whilst danger, and quite possibly death are still around the corner, these threats tend to come from assassins from rivals, organised crime syndicates, war, invasion and bandits. More frequently this danger is less to the Citizen's person, and more to their wallet as generally it is Journeyman hirelings that take the full brutal onslaught of these things. Examples of Citizens are Sergeants, Knights, Doomsgaurd, Mages and other non-commissioned officers as well as Merchants, Ship Captains and Priests. 5 + Renown in Copper Slaves per day
16-49 Renown Master A Master is a Citizen who has owned land for a significant time, or a significant amount of land. They are considered a mover, and a political player in a Satrapy, unlike the Citizen who merely goes about fulfilling their own goals. A Master generally has followers, a household or seven and has access to the channels of political power. Masters are expected to get down and dirty in the political arena. Things that concern a Master are assassination, rioting cities, plague, famine and the waging of warfare. Examples of Masters are Lords, Dukes, Visicounts, Autarchs, Exarchs, Necrytarchs, Immortals, Mancer-Generals and the like. 1 + Renown bonus of Silver Swords per day.
50-99 Renown Regent Reaching the regent stage of play should be the aspiration of any Master. At the Regent stage of play, the character is simply that. They control a kingdom, or satrapy. The style of play is similar to the Master level, but even more is at stake. Not only does the Regent have to contend with the Masters of his state below him, but with other Regents and the Very might of the Empire itself. This sort of play covers Undying Councillors, Kings, Queens, Satraps, Moghuls and the like. Whatever their crown income is, probably Renown of Golden Drakes per day.
50+ (Pure Renown) Imperial The Imperial stage of play, should it ever be reached is hard to define. The Imperial stage of play is as overseers of multiple Regencies, as the new dynasty of the Empire itself. Perhaps the only way to define this stage of play is an open rebellion against the entire might of the Empire? Wealth is probably effectively infinite at this stage.

Uses of Renown

  • Renown can be used to see if somebody "Knows who your are" and if your reputation precedes you. This is easy, simply roll D100 and if you get under your renown score then they know who you are. If a character DOES know who you are, then you may apply your Renown score bonus to all interactions with this character (bonus being the 10's column of your renown). Furthermore you get the vague and un-specified GM's bonus, which is at their discretion and may change a characters attitude or what have you.

Contacts

  • Contacts are not currently listed in the rules, but will make an appearance. Contacts are created at character creation by the GM in consultation with the player. Whilst backgrounds and perks will provide players with Enemies or contacts, they players are free to populate their backstory with other characters worthy of becoming contacts. This is the only way in which a player might gain an advantage from their back story in PA.
  • Contacts will always be generated at a maximum Renown value of the player characters Charisma bonus (unless stated otherwise in the description, such as the enemy perk). This renown is however, unless stated in the perk, always asset renown (not experience renown) and therefore only applies to a certain Satrapy. A GM will determine for contacts, how much of their Renown is Pure Renown, and how much is Asset Renown but not tell the players.
  • Contacts will also of course, be gained through play at whatever Renown value is appropriate. The Mechanic provided for trying to grab somebodies interest as a new contact is that the player character must succeed (or fail perhaps) in some sort of endeavor involving the potential contact. The GM may then say that this NPC is now a contact, or may require that the Player succeed on a Renown or other related check.

Uses for Contacts

  • Contacts are ports of call for players. Contacts are how Journeyman players find jobs. Not ever person out on the street is willing to provide a player with a job, and even if so it is likely to laborious, boring and not paid well. A Contact will nearly always be able to provide somewhat decent work for a player. This is what defines 'Contact' from a NPC the Player knows. Not every NPC a player knows can provide work for a Player, and this is how it should be defined. A Contact for a player will always be able to find work for that Player of up to the Contacts Tier of play (a Master can find work for even another Master level Player, but not Regent level work for a Regent). This work will generally be at the Player's proper wage rate (failing unmitigated GM imposed shennagins in response to a player failing or insulting a contact).

Military Ranks in the Empire

Regency and Mercantile Armies

Note that these ranks are all fairly fluid, and forces whilst always lead by a captain and Lieutenant, may not have need for any other ranks. These ranks are generally based on the requirements of a Company, rather than the structure of ranks determining a Company's leadership. A Commissioned officer is one who's authority is vested by the Regent, or in the case of Mercantile Armies, the Lord-Commander. Warrant Officer's are those given rank (warranted) by the Officers above them, rather than a Regent or Lord.

Rank Type Command
Lord-Captain or Captain (if not the Lord himself) Commissioned by the Regent or Empire; Nearly always Nobility. Has command of what is called a Company, but the size of a company is variable but is generally made up of at least two Platoons. A company is the amount of men contributed by a Master, to his Regent for battle. Lords will
Lieutenant Commissioned by the Captain, is the officer assisting command The Lieutenants is the 2IC of a Captains Company. Lieutenants are generally in charge of unit of soldiers called a Platoon, and this is normal specialised. It is very common in the Empire, for a Lieutenant's to be Magus-Lieutenants, as a second to the martial Captain and to command the Companies Mancers.
Magus The Commissioned Officer in charge of Magic. This ranks second to the Lieutenant and is in charge of a Mancer Platoon.
Cornet The Commission Officer in charge of bearing the Cavalry's banner. This rank is second to the Lieutenant, and is generally in charge of the Cavarly squad, or Platoon.
Ensign The Commissioned Officer in charge of bearing the Infantry's banner. This ranks second to the Lieutenant, Cornet and Magus and is in charge of a Infantry Platoon.
Bombardier The Commissioned Officer in charge of artillery. This ranks second to the Lieutenant, Magus, Ensign and Cornet and is in charge of an Artillery Platoon.
Sergeant Highest Warrant Officer The rank of Sergeant is a catch all term, as Sergeants are generally a jack of all trades. Their main role is to administrate the men under their commmand. Typically a sergeant will have commanded a squad, a small unit of men that makes up a Platoon. Generally a Platoon is at least two squads of men.
Corporal Specialised Warrant Officer A corporal has command of a squad, and is generally warranted by a Sergeant or their Lieutenant, Cornet or Ensign. Most of the time a Corporal is specialised into a specif area, perhaps recon, intelligence or magic. It is common of many mages to obtain the rank of Mancer-Corporal simply because of their specialisation.
Lance Corporal Lowest Warrant Officer An Lance corporal is promoted to the role by his Corporal, they are the second to a Coporal. Almost always non official the Lance Coporal is essentially their in case a Corporal is killed. In some cases a Lance Corporal may be a private who leads as squad who has no Corporal warranted.

In some cases ranks and specialities will be denoted together. For example, Magus-Lieutenant is both a Lieutenant and a Magus, in charge of the Mancer Platoon. Similarly Bombadier-Sergeant if an artillery Platoon is only one squad. Other examples are Magus-Sergeant, Magus-Corporal and the like. Mages are usually denoted by Mancer as a prefix to their rank, as frequently are Artillery officers and sometimes Cavalry officers.

Other

Adjutant A Warrant or Commissioned Officer in charge of Adminstration and assitance. They are outside the direct chain of command, typically promoted by their commanding officer to assist in a administration capacity. Frequently these roles are filled by Mancer-Adjutant who's specialties lie outside Battlemagery.

Imperial Standing Armies

Imperial Standing armies are modern military forces always based around the size of the force rather than the shagginess that go on in Regency and Mercantile armies. They do not have comissions as such, but have political and non political officers. Political officers are one's who are appointed through the politics of the Undying Council, and the Imperial Bureaucratic process rather than by their superior officers.

Political Ranks

Rank Type Command
Imperator Commander of a Legion, they are directly accountable to the Undying Council. An Imperator may not even take to the field, but rather be based in Imperial Institutions in Mortarion, whereupon they will empower a Legate to run their Command. Imperators are normally Councilllors. Imperator controls a Legion.
Legatix The second in Command of a Legion a Legatix may in fact be the Political officer in charge in the Field. A Legatix is either second in Command to the Commander, or the Commander in the field should the Imperator not take to the field. They are also a political envoy and ambassador for the army. A Legatix heads the Tribunal Militant.
Tribune Tribunes are selected by their Legatix and Imperator, and have their appointment confirmed by the Empire. Their are 7 Tribunes in a Legion. A Tribune is a staff role, and they report to the Legate. One Tribune is always a Necrytarch destined for the Council. The other Tribunes generally young and up coming Battlemancers, thought field commanders promoted from cavalry, infantry and artillery positions are not uncommon. The Necrytarchic Tribune has a second in command status to Legatix, but doe not command a formation. Whilst the Necrytarchic Tribune has second in command status should the Legatix fall, the other Tribunes (referred to as the Austyrclavic Tribunes do not). Should the Necrytarchic Tribune also fall, then the Praetorix or Praetarch Pimaris is expected to assume field command. The Tribunal Militant determines tactics and strategy for an Legion, with true field command falling to its Praetorix.

Military Ranks

Rank Type Command
Praetorix A Praetorix is a Field Commander of an Army. All Legatix are Praetorix, but not all Praetorix are Legatix A Praetorix is the Field Commander of an Legion, divided into 13 cohorts. Sometimes the Praetorix and Legatix will be the same rank. All Legions have a Praetorix, but not all Legions have a separate Legatix, as commonly a Legatix is also the Praetorix for the Legion. Such circumstances arise when a Legion's Praetorix is appointed as the Legions Legate. Sometimes a Praetorix will also be the Imperator of an army, but this tends to be rare.
Praetarch A Praetarch is a field commander, normally a former centurion. A Praetarch has command of one of 13 Cohorts of a Legion, each Cohort is divided into 2 Divisions. Each Praetarch is ranked according to seniority, and the highest will be the second in command to the Praetorix.
Centurix Officer rank Each Division is divided into two Centuries. Each century is commanded by a Centurix. One Centurix will be also be they leader of Division, as appointed by his Praetarch
Optarch Second to a Centurion An Optarch assists a Centurix in commanding his century, and generally might command 20-50 men, depending on the structure of the Legion.
Militarch Lowest Officer A Militarch Commands a squad of 10 soldiers, referred to as Hastix.

Imperial ranks make no difference between Mancers and non mancers. Generally in a Legion, at least one Cohort will be filled by purely by Mancers. It is common as well in Legions for the role of officers to fall to Mancers. This all depends on the Imperator of and the Tribunal of the Legion. It is common for some legions to fill all their officer roles with Mancers and have their Hastix (Soliders) be mundane warriors.

Imperial Chain of Command Diagram

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