Murdisto

Tiefling (Daemonfey), Bonded Servitude, Assassin

Strength Dexterity Constitution Intelligence Perception Charisma
12 15 10 10 12 9

4, 5, 3, 3, 3, 1

+2 Per, +3 Dex, +1 Str, +1 Cha

A 7
B 7
L 7
H 6

Experience: 1800/2063
Taint: 5
Disorders:
Post Traumatic Stress (1 - the Astral Plane): Make fear checks at the GM's discretion when confronted by situations that mimic the trauma.

Skills and Talents:
Ambidextrous, Deceive, Nature, Dodge, Streetwise, Killing Strike [1]+To All Criticals, Parry, Acrobatics, Thievery
Weapon Training (Simple Blades, Bows, Crossbows, Thrown, Elven Quickswords)
+1
Stealth, Awareness, Scrutiny, Weapon Focus (Shortswords, Elven Quickswords)
+3
Two Weapon Wielder

Traits:

  • Heightened Senses: +2 [All]
  • Infravision: Coloured.
  • Trance: Immune to Sleep, 4 hours rest, Light Sleeper.
  • Sanguine Creature: Non-elves -2 penalty to Scrutiny, Extremely Attractive [+2]
  • Citizen Militia
  • Tainted Form:
    • Additional Limbs: Extra set of arms
    • Infernal Power: +1 Str
    • Infernal Grace: +1 Dex

Inventory: 12/12

  • 4 AC Adamantium Elven Quickswords (D8 S, Heft(-2), Pen 2, Balance(+3), Offhand, High Critical (+1), Duelist Grip)4
  • AC Elven Phazeswords (D8 S, Heft(-2), Pen ∞, Balance(+4), Paired, High Critical (+1), Ignores Armour)
  • 20 AC Adamantium Throwing Knives (D4+2 (+6) P, Pen 2, Range 5, Reload (Half), Strength Factor)4
  • AC Winter Cloak, Equipment Harness2, Backpack [8x Rations, AC Thieves Tools (+1 to Thievery), Waterskin] 1, Clothing, Climbers Kit (Reroll failed Climbing tests)1

Armour:
Head: 6 AC Adamantium Burgonet [6] Obscuring Pattern: Urban
Body: 7 AC Leather [2], AC Elf-Made Adamantium Laminar [5] Obscuring Pattern: Urban
Arms: 7 AC Leather [2], AC Elf-Made Adamantium Laminar [5] Obscuring Pattern: Urban
Legs: 7 AC Leather [2], AC Elf-Made Adamantium Laminar [5] Obscuring Pattern: Urban

Currency:
300 Platinum
105 Gold
5 Silver
0 Copper

228 Lira

Stored:

  • Bedroll1
  • 12x Rations
  • Grappling Hook 2
  • Rope 1

Mount:
Ac Light Horsie 'Horse'

Strength Dexterity Constitution Intelligence Perception Charisma
13 14 13 7 12 8

Move: 12 metres
Attack: Hoof (D6; Impact; Reach [1])

Skills and Talents: Athletics +1, Awareness +1, Low Light Vision, Heightened Senses (Smell), Sprint, Endurance

  • Herbivore
  • Quadruped: May carry 4x it’s Strength.
  • War Training

Saddle, Saddlebags, 10 days Feed


From ###

Back story (draft):

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Upgrades
Starting:

  • Ambidextrous [Free Advance]

Spent:

  • Sup Blade Training (Elven Quicksword) [100]
  • 3x Two Weapon Wielder [850]
  • Parry [150]
  • Acrobatics [150]
  • Weapon Focus (Elven Quickswords) (+1) [200]
  • Scrutiny (+1) [200]
  • Thievery [150]

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