Kelgore No-Horns

Thaur Shapechanger

Thaur, Shaman (Arcanist), Prodigy

Strength Dexterity Constitution Intelligence Perception Charisma
8 10 11 13 9 12

1, 3, 3, 5, 2, 4

minotaur_shaman_by_dusanmarkovic-d2me1rr.jpg

Move: 6m
Taint: 2
Experience: 70 [Spent] 1 [Awareness]
General: 9
Byomancy: 3
Nature: 3
Grapple: 3
Int: 2
Deceive: 1

Renown: 1
Fatigue: 0

Traits:

  • Large: +1 to physical statistics bonuses
  • Goring Charge: Attack with Horns for free as part of a Charge Action.
  • Broken Thaurish Horns: No natural weapons as Kelgore's horns are broken.
  • Immunity: Immune to the transformative effects of Lycanthropy and Vampirism.

Skills:

  • Trained: Arcana, Defense, History, Linguistics (Imperial Dwarven, Old Thaur, Low Elven), Literacy, Magewright, Nature, Survival
  • +2: Spellcraft (Byomancy)

Abilities:

  • Hardened
  • Mnemonic Memory
  • Leadership (2)
  • Alternate Form (Lyndwyrm): When shape shifting into this form you also gain the creature's Abilities as well as their Traits.

Equipment: 5/16
- MQ Clothing
- Satchel [Quill and Ink, 5 Sheets of parchment, document case] Weight 1
- Large MQ Somatic Quarterstaff (+1; SB Bludg; DR 11 HP 3; Versatile, Reach [2], Simple, Somatic)Weight 2
- Large Curved Dagger (+1; SB+1 Slash; DR 8 HP 2; Offhand, Simple, Thrown) Weight 1
- Large MQ Mages Robes [Lyndwyrm Skin, Sphinx Pelt, Gryphon Talon, Knifetooth Drake Fang, 4 x Dried rose stems] +1 to Byomancy casting rolls Weight 1
- Open Helm, Scale Armour, Scale Kilt, Mancerscale Vest all with spikes. (D6+4 Damage per turn during grapple)

-Leafscale Armour (BAL- 2 E 3BP 4S) Weight 3- Doesn't count against spellcasting

Physical Resistance:
Head 2BPE 3S
Body 3BPE 5S
Arms 3BPE 5S
Legs 2E 3BP 4S

Currency:
1 Platinum Dragons
0 Golden Drakes
8 Silver Swords
0 Copper Slaves

Magic:

Memorised:

  • Detect Life C
  • Enchant Food C
  • Animal Charm C
  • Entangling Vines (3D6)
  • Animagus (4D6)
  • Mancer's Secret Whisper C
  • Telekinetic Aid C
  • Locate Creature C
  • Perceive Interference C

Spellbook:

  • Astrymancy:
    • Locate Creature: Cantrip
      • Whilst concentrating you can detect the direction of a creature you are familiar with (friend, party member, contact, relative, pet) as long as they are within your Charisma bonus of miles from you.
    • Perceive Interference: Cantrip
      • Whilst concentrating you can perceive if extra dimensional magic (scrying, true sight, infernal possession etc, divine magic, other normally undetectable magic) is effecting you or someone or something within your charisma bonus of metres.
  • Byomancy:
    • Detect Life Cantrip
      • As long as you concentrate you can tell the direction and approximate location, as well as size, of living creatures within your perception bonus x 10 metres.
    • Enchant Food Cantrip
      • Casting this spell purifies your charisma bonus of units of food. If toxic or poisoned the food is now normal, and if normal they food returns 1 fatigue to you, but you can only gain this fatigue once per day.
    • Animal Charm Cantrip
      • When cast on an animal within your cha bonus of metres it will be friendly toward you, and won’t fear you or attack you.
    • Entangling Vines:
      • 3D6
      • Single dried rose stem worth 1 sword (consumed).
      • Plants rise up from the ground and grapple everyone within an area of Charisma Bonus radius within sight of the caster. This lasts as long as the caster concentrates and the plants will attempt to pin their targets, or manoeuvre them or strangle them at the caster’s whims, not however the plants may not Coup de Grace. The plants have a strength of the casters Intelligence and 20HP.
        • +1 dice to cast will increase the Plants strength by +2 and the their HP by 5
    • Animagus:
      • 4D6
      • Part of the chosen animal forms body worth 5 swords.
      • The caster or target touched polymorphs for Charisma bonus of hours into chose medium animal.
        • +1 dice to become either a medium or huge creature
        • +2 dice to become either a small or colossal creature
        • +3 dice to become a tiny creature
  • Carnymancy:
    • Surface Transmutation: Cantrip
      • Transmute minor parts of the body temporarily. Grow aesthetic spikes, or nodules, change eye or hair colour. Whilst concentrating gives +1 to disguise checks, or +1 to Damage reduction for hardened skin, or +1 to another relevant check.
  • Cogymancy:
    • Mancer's Secret Whisper Cantrip
      • Send a short whisper.

Backstory:

Kelgore was born weak which almost everyone within his thaur community took as a personal insult. As Kelgore grew older his disdain for his community grew as he felt his superior intelligence increase the distance between him and his community.

During coming of age Kelgore was challenged by another in the tribe and Kelgore's dismissal of the challenge enraged his opponent who was able to quickly incapacitate the weaker thaur. As a show of brute strength the winning thaur snapped off Kelgore's horns. After this display of humiliation Kelgore fled the community and during his time on his own he found his natural affinity with the forest. With a new life goal he started his new life as a shaman. Managed to find someone to train him, learnt how to animagus.

Has natural disdain for all with less than int 12 and anyone who leads with actions rather than words.


Upgrades:
Starting:

  • Mnemonic Memory [10 Drakes]
  • Hardened [5 Drakes]
  • Leadership (2) [5 Drakes]

Spent Exp:

  • Alternate Form (Lyndwyrm) [10 Drakes]
  • Acrobatics [15 Drakes]
  • Athletics [15 Drakes]
  • Defense [15 Drakes]
  • Survival [15 Drakes]

Creatures

Companions:

2x Vaelessi Elfhund: (Name and Name)
Loyal
Str 10 Dex 15 Con 11 Int 5 Per 10 Cha 4
Traits: Size (Medium), Qaudraped, Superior Sense +1 (Smell, Hearing) Carnivore, Speed (8m / DB+1)
Natural Weapons: Bite SB Slashing

  • Harrying Bite: a hund gets a free trip attempt when its bite attack hits a targets legs. Generally hunds aim for the legs to make best use of this ability.

Skills: Defence, Athletics (Running +2), Stealth, Survival

Forms:

Gryphon:
Str 12 Dex 12 Con 12 Int 13 Per 9 Cha 12
Traits: Size (Large), Biped, Carnivore, Heightened Senses (+2) (Sight), Winged, Hardened, Mnemonic Memory, Leadership (2).
Speed: 7 (cannot run) Fly (14)
Natural Weapons: 2 x Talons 5 Slashing, Bite 6 Piercing
Skills: Arcana, Defense, History, Linguistics (Imperial Dwarven, Old Thaur, Low Elven), Literacy, Magewright, Nature, Survival

  • +2: Spellcraft (Byomancy)

Lindwyrm:
Str 14 Dex 10 Con 14 Int 13 Per 9 Cha 12
Traits: Size (Large), Quadruped, Carnivore, Dulled Senses (Vision, Hearing) Heightened Senses (+2) (Smell, Touch), Natural Armour (+1), Cold Blooded, Limbless,. Camouflage +2 (Any), Hardened, Mnemonic Memory, Leadership (2).
Move Speed: 5
Natural Weapons: Bite 9 Piercing.
Abilities: Constricting Bite

  • Constricting Bite: when a Wyrm hits with a bite attack, after reactions, they may make a free grapple attempt. Whilst grappling they can deal 6 Bludgeoning damage and asphyxiate as the same action.

Skills: Arcana, Defense, History, Linguistics (Imperial Dwarven, Old Thaur, Low Elven), Literacy, Magewright, Nature, Survival

  • +2: Spellcraft (Byomancy)

Sphinx:
Str 13 Dex 12 Con 12 Int 13 Per 9 Cha 12
Traits: Size (Large), Quadruped, Carnivore, Heightened Senses (+1) (All), Heightened Senses (+2) (Smell), Camouflage +1 (Any), Hardened, Mnemonic Memory, Leadership (2).
Speed: 8
Natural Weapons: 2 x Claws 5 Slashing, Bite 5 Piercing
Skills: Arcana, Defense, History, Linguistics (Imperial Dwarven, Old Thaur, Low Elven), Literacy, Magewright, Nature, Survival

  • +2: Spellcraft (Byomancy)

Knifetooth Drake:
Str 15 Dex 13 Con 14 Int 13 Per 9 Cha 12
Traits: Size (Huge), Biped, Carnivore, Heightened Senses (+1) (All), Heightened Senses (+2) (Smell), Winter Feathers , Natural Armour (+1), Hardened, Mnemonic Memory, Leadership (2).
Speed: 8
Natural Weapons: 2 Claws 7 Slashing, Bite 8 Piercing
Skills: Arcana, Defense, History, Linguistics (Imperial Dwarven, Old Thaur, Low Elven), Literacy, Magewright, Nature, Survival

  • +2: Spellcraft (Byomancy)
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