Thinkfinkle Puddleneedle

Gnome, Outcast, Desperado

thinkfinkle-2.jpg
WS BS S T Agi Int Per WP Fel Inf
30 58 26 40 60 35 33 32 45 37 -20

5, 18, 6, 15, 20, 10, 8, 10, 12, 10

+Agi, Fel -Str
Heresy Begets Retribution: +3 Fel, -3 WP

Move: 6
Insanity: 17 (Unsettled)
Corruption: 6
Fate: 4/4
Fatigue:0

Wounds: 7/9

Skills
Trained: Acrobatics, Common Lore (Underworld), Deceive, Security, Sleight of Hand, Linguistics (Low Gothic, Deep Speech), Awareness.
+10: Stealth, Tech-Use
+20: Dodge, Operate (Aeronautica)

Talents and Traits:

  • Weapon Training (Chain, Solid Projectile, Launcher, Melta), Catfall, Quick Draw, Hard Target (-20 to hit when Run or Charge).
  • Rascal: Once per session, the character may use a Fate Point to automatically succeed in a single test involving the Fellowship or Agility characteristics. The character counts as gaining degrees of success equal to the characteristic bonus.
  • Never Quit: Counts Toughness Bonus as two higher for purposes of determining fatigue.
  • Move and Shoot: Once per round, after performing a Move action the Desperado may perform a single Standard Attack with a Pistol weapon as a Free Action.
  • Step Aside: Can make an additional dodge or parry once per round.
  • Leap Up: Stand up as a free action
  • Inescapable Attack: DoS to hit gives 10xDoS penalty to evade tests
  • Hip Shooting: Can make a single shot after Full Move Action
  • True Grit: Reduce criticals by T bonus to a min. of 1 dmg.

Aptitudes:
Fieldcraft, Finesse, Defence, Tech.
Agility, BS, Fellowship.

Equipment:

  • Ceska Black Scorpion
    • Pistol; 30m; S/-/6; D10+2; I; Clip [15/18]; Reload [Full], Silencer [-20 to awareness to hear]
  • AK97; 100m; S/3/10; d10+3; Clip [18/30]; Reload [Full]
  • Meltagun; 20m; S/-/-; 2D10+10; E; Pen 12 (24 if within 10m); Clip 3/5 (2/3 clips) (1 clip has one charge left); Reload [Full];
  • Krak Grenades (SBx3 Range; 2D10+4; X; Pen 6; Concussive [Toughness test or be Stunned 1 round per DoF. If Dam > Str of target, they are knock prone], Tearing)
  • Stun Grenades (SBx3 Range; Blast 3; Concussive 2)
  • Armoured Body Glove (ABL- 2)
  • Pipe and Tobacco
  • Injector
    • 2x Obscura [Dream like state for D5 hours. After deep depression for D10 hours]
    • 1x Desoleum Fungus [Suffer 1 Fatigue. For D10 rounds may invert the results of dice rolls (eg. 31 to 13)].
  • Manacles
  • Data Slate
  • Enchanted Dinner Knife (+10 to hit; D5; Hatred Goblins)
  • Multi-key (+30 to Security)
  • Ravenwatch Warrior Torc - Reduce Critical results by 1, so long as the bearer's recent actions remain Lawful (renews each session).
  • GQ MIU (+20 Tech-use and Operate tests, +10 Logic, Inquiry, BS tests)
  • Grenade Launcher (Clip 6, 60m, RLD 2)
    • Krak Launcher Grenades (2D10+4; X; Pen 6; Concussive; Tearing) [3 left in clip]
    • Frag Grenades (2d10X, Blast 3) [4 left in clip]
  • Stummer (+30 Stealth for 20 minutes)
  • Microbead
  • Silver deputy badge
  • PQ wrist-chrono
  • Old key from corpse
  • Grapnel + Line
  • Mesh Coat (ABL- 4, Max Agi 60) Weight 3
  • Dwarf head/cap/helm (H-3)
  • GQ Medallion Belt
  • Wench's stolen guns:
    • GQ Modified autopistol (Aries cat 2) Fluid action trait, customised grip
  • Magic Ring for Dinner Knife
  • Xenomesh (4 all, Counts as having Preysense Goggles)
  • Chameleoline Cloak (+20 to Stealth Tests, 30 penalty to BS against me if standing still)
  • Turret Bracelet

Armour:
H: 4
A: 4
B: 4
L: 4

Cheat Sheet:
Stealth Tests (120): 60 Agi + 10 Skill + 30 Stummer + 20 Chameleoline Cloak
Operate Tests (100): 60 Agi + 20 Skill + 20 MIU

Experience:
Starting: 500/500
Acrobatics [100exp]
Operate (Aeronautica) [100exp]
Tech-Use [200exp]
Agi +5 (I) [100exp]

Spent: 5800/5800
Operate +10 [200exp]
Stealth +10 [200exp]
Catfall [200exp]
Weapon Training (Launcher) [200exp]
Hard Target [300exp]
Agi +5 (II) [250exp]
BS +5 (I) [100exp]
Step Aside [400exp]
BS +5(II) [250exp]
Dodge +10 [200exp]
Dodge +20 [300exp]
Leap up [200exp]
Security [200exp]
Tech-use +10 [400exp]
Operate (Aeronautica) +20 [300exp]
Weapon Training (Melta) [200exp]
Awareness [200exp]
BS +5 (III) [500exp]
Inescapable Attack [300exp]
Hip Shooting [300exp]
True Grit [600exp]

Wishlist
Experience

  • Skills:
    • Acrobatics (250)
    • Awareness (500)
    • Dodge (750)
    • SoH (250)
    • Survival (250)
  • Talents
    • Iron Jaw (300) - Test toughness to overcome stunning
    • Nowhere to Hide (300) - DoS reduce cover armour value
    • Rapid Reload (200)
    • Precision Killer (300) - No penalty for called shot
    • Deathdealer (600) - Add per bonus to ranged damage
    • Mighty Shot (400) - Add half BS to ranged damage
    • Sprint (400) - Full action = 3 Agi Bonus, doubles Run action
    • Target Selection (400) - No negatives to shooting into combat - aiming gets rid of chance to hit friends

Gear

  • Harness
  • Deadspace Earpiece (+20 to Toughness tests against sonic or explosion noise etc.)
  • Rebreather
  • Respirator
  • Demolition Kit
  • Grav Chute
  • Magboots
  • Magnoculars
  • Null Rod
  • Screamer
  • Custom Grip
  • Fire Selector
  • Red-dot laser sight
  • Vox operated
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