Shrine World, Adeptus Arbites, Heirophant

WS BS S T Agi Int Per WP Fel Inf
50' 33 42' 41' 31 35 25 56' 47' 35

20, 10, 12, 11, 6, 10, 5, 18, 15, 10
+Willpower, +Fellowship, -Perception
Heresy Begets Retribution: +3 Str, -3 WP,,


Move: 3/6/9/12
Fate: 3
Wounds: 12
Insanity: 0
Corruption: 0
Carrying Capacity: 45kg

Trained: Awareness, Common Lore (Adeptus Arbites, Underworld), Intimidate, Dodge, Charm, Parry
+10: Interrogate, Command

Clues from crowds, jaded, sound constitution, weapon training (chain weapons, low-tech), face in crowd, strong minded

  • Double Team: +10 to WS tests when outnumbering enemies, +20 if the other person/people have double team as well. This is in addition to the normal bonuses for ganging up.
  • Sway the Masses: Auto succeed at charm, command or intimidate test for a fate point
  • Clues from Crowds: once per day re-roll amassing clues from crowds
  • Face in a Crowd: Roll follow on fellowship instead of agility
  • Strong Minded: Can reroll willpower tests against psychic powers


  • Fellowship, offense, social, toughness, willpower, defense

Equipment: (27/36kg)

  • Chain axe, d10+4 tearing, pen 2, 13kg
  • Enforcer light carapace (5 all locations), 15kg
  • Shock Maul, d10+3 shocking, 2.5kg
  • 3 doses of stim
  • Manacles
  • Rebreather
  • BQ excruciator kit +20 interrogate
  • 12 lho sticks
  • Healing Draught
  • GQ Hellforged Claymore: Melee, 2d10, Pen 3 Unwieldy, Dwarf-Forged, Hellforged. Hellforged: May be invoked when using this weapon to make a Called Shot action. The wielder may elect not to pick a target location, but instead is able to reroll the outcome of his damage dice. This must be declared prior to rolling to hit. The attack otherwise follows the rules for a Called Shot.

Pablo was working on a sensitive case when he was betrayed by a corrupt official resulting in his capture. He then spent several months resisting torture where he gained the jaded trait. Eventually he was traded for a criminal held in custody and since then Pablo has sought extreme justice in whatever he applies himself to, and he is willing to explore any avenues to succeed.

Starting: 500/500
Command (1) [200]
Inquiry (1) [100]
Intimidate (1) [200]

Spent: 4600/5200
Weapon skill +5 [250]
Toughness +5 [100]
WP +5 [250]
Fellowship +5 [100]
Strength +5 [250]
Low-Tech +10 [450]

Dodge [200]
Charm [100]
Interrogate +1 [200]
Command +1 [400]
Parry [200]
Clues from crowds [200]
Jaded [200]
Sound constitution [200]
Weapon training chain weapons [300]
Face in a crowd [300]
Strong minded [300]
Crushing Blow [600]
Precision Killer [450]

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