Maeleth Nightsong

Elven, Arbites, Heirophant,

WS BS S T Agi Int Per WP Fel Inf
47' 30 35 30 42 36 40 55'' 45' 32
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18, 5, 10, 10, 12, 11, 8, 20, 15, 6

+Agi, +Per, -T
Swift and Otherworldy: Elf psyniscience ability.
Aptitudes: Agility, Defence, Fellowship, Offence, Psyker, Social, Toughness, Willpower,
Divination: A suspicious mind is a healthy mind., (+2 Per, reroll failed Awareness checks when determining surprise.)

Debonair, ???, ???, ???.

Move: 4
Corruption: 12
Insanity: 0
Fate Threshold: 2
Wounds: 10

Skills:
Known (+0): Awareness, Athletics, Common Lore (Underword, Arbites), Deceive, Inquiry, Intimidate, Parry, Scrutiny
Trained (+10): Acrobatics, Charm
Trained (+20): Dodge

Talents:

  • Weapon Training: Chain, Shock
  • Double Team: gain and additional +10WS when ganging up, +20 with another with doubleteam
  • Iron Jaw: Test Toughness for free to overcome stunning
  • Clues from the Crowd: reroll inquiry once a day on crowd to gather clues
  • Quick Draw: Ready equipment as a free action.
  • Step Aside: 2 Reactions
  • Peer: Underworld
  • Takedown: may declare takedown on charge or standard attack, rolls attack at normal, if with modifiers deals 1 damage target makes a +0 toughness test. If failed is stunned and knocked prone. Additionally no -20 for making the strike to stun action.
  • Jaded: Ignore Mundane horrors.
  • Leap Up: Stand as a free action.

Traits:

  • Grace: Before rolling initiative make a Challenging (+0) Psyniscience test and add DoS in bonus points to initiative roll.
  • Face of the Law: Reroll failed Interrogation or Intimidate tests and replace DoS with WP bonus.
  • Sway the Masses: In addition to the normal uses of Fate points, a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.
  • Mage: As Psyker Elite Advance
  • Mana Level [1]: As Psy-Rating
  • Bloodlust: Malignancy WP to let captured enemies live.

Equipment: (30/36kg)

  • Enforcer Light Carapace (5 all 15kg)
  • Chainsword (chainblade rapier) (d10+2 pen 2 tearing, balanced, 6kg)
  • Shockmaul (D10+3 impact, shocking 2.5kg)
  • Shockwhip (3m D10+1 Impact, Flexible, Shocking, 3kg)
  • Choke grenade
  • Respirator
  • Microbeads
  • Filtration plugs
  • 3 empty vials
  • Manacles

Spells:

Background:

  • to come

Starting Experience: 500/500

  • Psyker Elite Advance (300)
  • Pysniscience (200)

Experience: 4300/4300

  • Willpower +5 (100)
  • Willpower +5 (250)
  • Fellowship +5 (100)
  • Weaponskill +5 (250)
  • Charm (100)
  • Deceive (100)
  • Dodge (100)
  • Parry (200)
  • Athletics (200)
  • Acrobatics (100)
  • Dodge +10 (200)
  • Dodge +20 (300)
  • Clues from the Crowd (200)
  • Iron Jaw (200)
  • Weapon Training (Chain) (300)
  • Quick Draw (300)
  • Step Aside (400)
  • Acrobatics +10 (200)
  • Charm +10 (200)
  • Peer Underworld (100)
  • Takedown (200)
  • Jaded (100)
  • Leap Up (100)
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