Syrinx the Meliad

Atlantean (Elf), Agent of Dust (Administratum), Mystic.

WS BS S T Agi Int Per WP Fel Inf
30 43 31 30 50' 37 50'' 50' 36 34

5, 18, 6, 10, 15, 12, 10, 20, 11, 8

+Agi, +Per, -T
Swift and Otherworldy: Elf psyniscience ability.
Aptitudes: Agility, Defence, General, Intelligence, Knowledge, Perception, Psyker, Willpower,
Divination: The only true fear is that of dying without your duty done, (gain Resistance [Fear])

Surly, Spiteful, ???, ???.

Move: 4
Corruption: 9
Insanity: 0
Fate Threshold: 2
Wounds: 12

Known (+0): Awareness, Common Lore (Administratum), Dodge, Linguistics (High Atlantean), Medicae, Logic, Psyniscience, Scholastic Lore (Church of Dust)


  • Weapon Training: Las
  • Warp Sense: Psyniscience as a free action.
  • Quick Draw: Ready a onehanded or basic weapon as a free action.
  • Resistance (Fear): +10 v Fear


  • Grace: Before rolling initiative make a Challenging (+0) Psyniscience test and add DoS in bonus points to initiative roll.
  • Agent of Dust: An Agent of Dust counts all equipment availability as 1 level more available.
  • Mage: As Psyker Elite Advance
  • Mana Level [2]: As Psy-Rating

Equipment: (15.5/20)

  • Pulse-Pistol (Pistol; 30m; S/2/-; D10+2; E; Clip [30]; Reload [Half]; Reliable) [Overcharge: +1 dam, 2 shots. Overload: +2 dam +2 pen, four shots, unreliable]
  • 2 x Pulse Pistol Clips
  • Centurion II Laser (Carbine) (Basic; 100m; S/3/-; D10+3; E; Clip [60]; Reload [Full]; Reliable) [Overcharge: +1 dam, 2 shots. Overload: +2 dam +2 pen, four shots, unreliable]
  • 1 x Carbine Clip
  • Yaun-Ti Tox Rifle (Basic; 100m; S/3/-; D10+2; I; Clip [5]; Reload [4]; Crippling [1D5])
  • 3/5 Shot Tox Clip
  • Phylactery of Atlantean Water [Psy Focus] (+10 to Focus Power.)
  • Ravenwatch Warrior Torc - Reduce Critical results by 1, so long as the bearer's recent actions remain Lawful (renews each session).
  • Auto-quill
  • Chrono
  • Data slate
  • Medi-kit (+10 to Medicae tests. 2kg)
  • Field Sutures (+30 to Medicae to stem Bloodloss. 0.5kg)
  • Atlantean Body Glove Armour [BQ Body Glove] (BAL2 MaxAgi [70] +5 to Stealth, -5 to be hit. 2kg
    • The shadowy Atlantean Synth-Leather Armour is made of a psycho-active material which melds to perfectly fit both the mind and body of the wearer. The curious photomagical properties of Atlantean Synth-Leather bend and shatter light, making wearers of this armour seem to blur and shift between shadow and light.


Prerequisite: Willpower 35
Action: Half Action
Focus Power: Challenging (+0) Psyniscience test
Range: Self
Sustained: Half Action
Subtype: Concentration
Effect: The psyker gains the Unnatural Senses (X) trait, where the X value is equal to the psy rating multiplied by 10.

Action: Reaction
Focus Power: Difficult (–10) Perception test
Range: Self
Sustained: No
Subtype: Concentration
Effect: In any situation where the psyker would be called upon to make an Evasion test, he may instead attempt to use this power. If the power is successful, the psyker avoids the attack exactly as if he has passed an Evasion test with the number of degrees of success he scored on the Focus Power test.

Action: Half Action
Focus Power: Challenging (+0) Psyniscience test
Range: 3 metres x psy rating radius
Sustained: Half Action
Subtype: Concentration
Effect: For the duration of this power, the psyker and a number of allies equal to his psy rating within range, gain a bonus to their Weapon Skill and Ballistic Skill tests equal to twice the psyker’s psy rating. Allies affected by this power lose its benefit as soon as they move out of range.

Action: Half Action
Focus Power: Difficult (–10) Opposed Willpower test
Range: 20 metres x psy rating
Sustained: No
Subtype: Concentration
Effect: The psyker chooses a person in range and line of sight who opposes this power with a Willpower test. If the target fails, the psyker can either read the person’s thoughts or send him a brief mental message.
• Thought Reading: The psyker reads the target’s thoughts, with the GM determining the nature of the information gained. The more degrees of success scored on the Focus Power test, the more information is gained overall. The higher the PR of the power, the more secretive the information gained.
• Thought Sending: The psyker causes a message to appear in the target’s mind as if he has just heard it spoken aloud. The
message can be no longer than 5 x PR seconds long. If the target of this power is aware of what the psyker is trying to do, he can voluntarily fail the opposed Willpower test, counting as having rolled a 100.


  • Middleclass Atlantean from the Ocean of Dust, the heart of the Dust Churches' Religious worship in the regional areas of Atlantis.
  • Took on a role as a Bureaucrat in the Church of Dust.
  • Couldn't be totally indoctrinated in the religion, despite her Faith. To much of a Free-spirit and never quite took to the responsibilities required of a Clergion.
  • Began dabbling with Mana as an outlet from the boredom of the Church and this led her to enroll in the Academies of Magic.
  • After graduating and obtaining her Mana-Liscence, she returned to the Church to work as an intelligence agent for the Church, known as a Meliad, or Ashwalker.
  • During an long cooperative mission with the Foundation Defence Force in the shipyards of New Osaka she met a particular New Caledonian Swordsman.
  • Without taking formal leave of the Church of Dust she now pursues other endeavors aboard a certain spaceship, both beyond and within the fold of her Faith.

Experience: 2800/2800

  • Psy Rating (2) (400)
  • Warp Perception (Divination) (100)
  • Foreboding (Divination) (200)
  • Prescience (Divination) (200)
  • Telepathic Link (Telepathy) (100)
  • Pysniscience (+0) (100)
  • Dodge (+0) (100)
  • Willpower (+5) (100)
  • Perception (+5) (250)
  • Awareness (+0) (200)
  • Quick Draw (300)
  • Agility (+5) (250)
  • Perception (+5) (500)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License