Feral World (Dusk), Guardsman

Tarot: ‘Violence Solves Everything’

WS BS S T Ag Int Per WP Fel
41 33' 50' 40 30 31 35 24 20


Wounds: 14
Fate: 1
Fortune: 2
Corruption: 4
Insanity: 1

Basic: Navigation (Surface), Survival, Tracking, Forbidden Lore (Daemonology), Scholastic Lore (Occult)
Trained: Awareness, Common Lore (Dusk Folklore), Drive (Ground Vehicle), Speak Langauge (Dusk Cant, Low Gothic)

Quickdraw, Melee Weapon Training (Prim), Basic Weapon Training (Las), Pistol Weapon Training (SP, Las)

  • Little Left to Fear: Reduce all Fear tests by one step
  • Uncivilised: -10 to Fellowship and -10 to Tech-Use test when in a Civilised Environment.
  • Sound Constitution: I

Equipment: 25.5/67kgs
-Mono Greatsword (2D10; Rending; Pen 2; Unwieldy)7kgs
-Lasgun (Basic; 100m; S/3/-; D10+3; Energy; Clip 60; Reload Full; Reliable)4kgs, Laspistol (Pistol; 30m; S/-/-; D10+2; Energy; Clip 60; Reload Full; Reliable)1.5kgs
-Sword3kgs, Knife0.5kgs
-Guard Flak Armour (4 All)11kgs
-Laspistol Clip0.15kgs, 2x Lasgun Clip0.8kgs, 2x Frag Grenade1kg
-Worn Uniform, Hab Ident Card
-35 thrones gelt

  • Grew up in the haunted swamps of Dusk, learning to fight with a sword as many of that land do.
  • Enlisted to serve in the guard but was dishonourably discharged for not holding to proper Guard combat protocols.
  • Unable and unwilling to return to Dusk, he found work as an enforcer for a small gang in Lower-Tarsus


Strength +5 (1) [100]
BS +5 (1) [100]
Awareness [100]
Sound Constitution [100]

Level 1: 400/500


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License