Rolim Banks

Elf born on Frontier world but sent to live with his affluent uncle after getting in some trouble with a local gang. Was recruited by a secret organisation to ensure information about aliens does not reach the public. Was kicked out of the organisation due to his strange approach to information gathering. Now works freelance on Oni station.

PEER Nobility
ENEMY Church of Flame

Sylvan, Garden World, Law Enforcement, Priest

Only the Ignorant Survive: Halve insanity to a minimum of 1.

WS BS S T Ag Int Per WP Fel Influence
37 27 20 34'' 47 [+1] 36 33 40 61'''' 40

Wounds: 9/9
Fate [Fortune]: 3 [3]

  • Aptitudes:
    • Social, Offence, Defence, Leadership
    • Fellowship, Toughness, Willpower
  • Insanity and Corruption:
    • Disturbed +0 to resist Fear
      • [Fluid Identity]
    • Tainted: +0 to resist Malignancies
      • [Ashen Taste]


  • Otherworldly Agility: Unnatural Agility
  • Serenity: May roll WP to ignore the effects of the shock table.
  • Face of the Law: Re-roll failed interrogate or intimidate tests, passed tests get WP in DoS
  • Sway the Masses: Use a Fortune point to succeed on a Charm, Command or Intimidate test with DoS equal to your Willpower bonus.


  • Weapon Training: Low Tech, Shock, Chain
  • Jaded: Roll WP to ignore effects of shock
  • Hatred: [Aliens] +10 to hit with Melee attacks, some roleplay considerations.
  • Peer: [Law Enforcement, Nobility, Church of Flame, Mercenaries] +10 to interactions, some roleplay considerations.
  • Enemy: [Church of Flame] -10 to interactions, some roleplay considerations.
  • Disarm: Opposed WS to scatter enemies weapon.
  • Halo of Command: Affect NPCs within 100xFelB metres with Social skills.

Known: Common Lore (Sylvan), Linguistics (Sylvan, Terran), Awareness, Common Lore (Underworld), Forbidden Lore (Aliens), Interrogate, Intimidate, Scrutiny, Parry, Dodge, Inquiry, Solid Projectiles.
+20: Charm, Deceive


  • BQ Compact Mono-Sword
    • +10 to WS tests; D10+Sb; R; Pen 2; Balanced (+10 to parry), Compact
  • Blessed Chainsword
    • +10 to WS tests; D10+3+SB (2); R; Pen 2; Tearing (roll 2 D10 pick the highest), Balanced (+10 to parry)
    • Holy (Ignore daemonic toughness and critical 8-10 against demons and psykers)
    • Heavy (2-handed if str<45)
  • Sharp Suit
    • Armoured body glove- ABL 2
  • GQ Mono Dagger
    • +5 to hit; D5+2; R; Pen 2; Thrown
  • 3 doses stimm
  • Manacles
  • Pack lho sticks
  • Imperial guard flak
  • Twitch Mask: Near-perfectly impersonate someones face after a minute of observation. Actual deceive rolls gain +10.

Resistance [5]
2 Armour + 3 Toughness

3 on head

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