Feat Yungthug
- Background information/fluff
- Ship name Spear of Hegemony.
- 650 exp to spend
PEER Navy, Mercenary
ENEMY Church of Flame
Orc, Voidborn, Navy, Ace
Violence solves everything
WS | BS | S | T | Ag | Int | Per | WP | Fel | Influence |
---|---|---|---|---|---|---|---|---|---|
36 | 34 | 37 | 50' | 42'' | 31' | 34 | 33 | 35'' | 36 |
Wounds: 12/12
Fate [Fortune]: 1 [3]
- Aptitudes:
- Intelligence, Agility, Willpower, Perception
- Fieldcraft, Finesse, Tech, Psyker
- Insanity and Corruption:
- Unhinged: -10 to resist Fear
- Soiled: +10 to resist Malignancies
Traits:
- Child of the Void: Ignore penalties for moving in zero gravity and gain +20 on moving in zero gravity environments.
- Close Quarters: Gain +1 DoS on shooting attacks at Point Blank, Close Combat and Short Range.
- Right Stuff: Use a Fortune Point to succeed on an Operate or Survival (riding) test with Agility Bonus DoS.
- Mutant Psyker: Gain Psy Rating [1], one psychic power and Psyker aptitude.
Talents:
- Weapon Training: Solid Projectile, Shock
- Peer: [Navy, Mercenaries] +10 to interactions, some roleplay considerations.
- Enemy: [Church of Flame] -10 to interactions, some roleplay considerations.
- Strong Minded: +10 to resist Psychic effects.
- Hot Shot Pilot: Take 1 Fatigue to gain 1/2 Agility Bonus in DoS. This can make a failed test pass with 1 DoS.
- Push to the Limit: Gain +20 to a single Operate test per turn but if you fail this test by 4 DoF the motive systems of the vehicle take a D5 critical.
- Critical Strike: Add 2 to the results of critical hits with melee weapons.
Skills:
Known: Common Lore (Orcs, UEC Navy), Navigate (Stellar)
+10: Acrobatics, Command, Intimidate, Navigate (Warp)
+20: Trade (Voidfarer)
+30: Operate (Flyer, Voidship)
Equipment:
- Officer’s Shock Whip (+5)
- M.I Unit (+10 to Pilot and Tech-Use tests when plugged in)
- Flak Coat (ABL- 3)
- Re-breather
- Microbead
- Bionic Arms (2 Armour; +10 to Sleight of Hand tests; D10R [Prim 8] on unarmed)
- Eye of Agmenon: Allows Feat to navigate the warp. He cannot modify warp travel results and gains D5 insanity for doing so.
Psyker:
Psy Rating 1
Discipline: Biomancy
Invigorate
- Half Action; +0 WP test; Range 1m
- Remove Psy Rating in Fatigue. Can only cast this power once per 12 hours.
UEC Gun-Cutter
A massive flier used by the UEC for inter-ship boarding parties and as a personal vessel for VIPs. Stolen during the Footfall incident.
Armour | 40 [Front] 35 [Side] 30 [Rear] | Integrity | 45 |
---|---|---|---|
Cruising Speed | 2000kph | ||
Manoeuvrability | +0 | Size | Massive (+30) |
Crew | Pilot, Co-Pilot (Optional), Tech-Priest, 2x Gun Servitors | Carrying Capacity | 6 Passengers |
Vehicle Traits:
- Flier:
- Can fly.
- Aerospace Vehicle:
- Can enter Orbital altitude.
- Pilot Operated Weaponry:
- Weapons tagged as such can be fired by the pilot as part of a flying action.
- Reinforced Hull:
- 1/2 all critical results.
- Passengers and Storage:
- 6 passenger quarters:
- Feat, Anthony and Maria, Rolim, Sergei, #216 and one empty
- Can hold up to 30 people or equivalent cargo in the hold.
- 6 passenger quarters:
Weapons:
- 2x Autocannons: Pilot Operated
- Facing [Front]; 300m; 3D10+8; S/3/-; I; Pen 6; Clip [500]; Reload [2 Full]; Reliable
- 1980 rounds of ammunition
- 2x Twin Linked Heavy Bolters: Servitor Gunners
- Facing [Front/Left] [Front/Right]; 150m; -/-/10; D10+8; X; Pen 5; Clip [400]; Reload [3 Full]; Tearing, Twin-Linked
- 1580 rounds of ammunition
page revision: 29, last edited: 17 May 2018 14:21