Danorc the Belligerent

Orc-Born, Elf-Kin, Specialist
Perks: Ambidextrous, Artifact (Hammer), Familiar (Baby Crocodile)
Flaws: Loner, Hatred (Elves)

General: 0

Renown: 1

Strength Dexterity Consitution Intelligence Perception Charisma Taint
14 10 12 7 9 8 0



  • Orcborn Resistance: You receive a +1 Bonus dice on all Constitution checks to resist poison, gas, diseases, hostile environments and other endurance checks.
  • Orcborn Senses: +1 (Smell), Darkvision; Orcborn see in the dark in sepia tones and may treat night or darkness as if it was daylight.
  • Orcborn Appearance:
    • Orcborn value ferocity and strength, if you have more Fearsome Appearance or Horrific Scarring than other Orcborn (say from being a Trueborn Orc) you get the bonus to ALL Interactions (as if it was Extremely Attractive and regardless of sexual attraction) with Orcborn, as they look up to vicious and fearsome looking individuals. Essentially you need to exceed +1 Fearsome appearance for this to have effect, or have more Horrific Scarring than another Orcborn.


Linguistics (Imperial Dwarven, Glibtongue, Low Sylvan), Hardened, History, Awareness, Gamble, Streetwise (One Relevant), Parry, Athletics, Intimidate, Weapon Training (Simple, Crossbows, Blunt), Armour Training (+1)

Equipment: ?/14

-‘Elf Smasher’: AQ Mounthammer (+0; SB+2; Bludgeoning; Versatile; Cavalry Weapon [+2; SB+3]; 3/16)- Vampiric ¼ of damage heals Statistic Damage or Fatigue.
-Handaxe (SB; Slashing; Offhand; 3/6)
-Warhammer (-1; SB+2; Bludgeoning; 5/8)
-Crossbow w/ 20 quarrels (30m; Dam 7; Piercing; Reload [10-SB]; AP 1; 3/8)
-Backpack, Adventuring Gear, Writ of Freedom

Face/Head: 2/2 [Open Helm w/ Daemonic Face Mask]
Body: 8 [Leather Shirt (1), 1/2 Plate and Chain (7)]
Arms: 3 [Leather Shirt (1), 1/2 Plate and Chain (2)]
Legs: 3 [Leather Leggings (1), 1/2 Plate and Chain (2)]


0 Platinum Dragons
0 Golden Drakes
0 Silver Swords
0 Copper Slaves

Greg Jennings the Crocodile

  • Medium. Quadraped
Strength Dexterity Consitution Intelligence Perception Charisma
13 9 13 4 8 4

Move: 4
Armour: Natural Armour 1
Attack: Bite (SB; Free grapple attempt, then attempt to strangle or munch for additonal SB.)

  • Carnivore
  • Heightened senses +1 smell
  • Nature (tropical dry), camouflage (tropical dry +1)

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