Daisy the Druid

Human, Entertainer, Druid [2]

Strength Dexterity Constitution Intelligence Wisdom Charisma
12 [+1] 14 [+2] 16 [+3] 14 [+2] 12 [+1] 13 [+1]
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  • 6'2", 60kgs, fair skin
  • Human Traits:
    • Speed: 30ft
    • Size: Medium

Experience: 300 [Level 2, Next at 900]
Wounds: 19 [8+Con, 1x D8+3]
Saving Throws: Intelligence ,Wisdom.
AC: 13 (Leather [11] + Dexterity [+2])

Proficiencies: [+2]
Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Sling, Spear.
Armour: Light Armour.
Tools: Herbalism.
Skills: Nature, Survival.
Languages: Common, Sylvan.

Feats and Abilties:

  • Druid:
    • Wild Shape: Use my action to transform into a beast I have seem before , can be used twice per short or long rest. Duration is equal to half my druid level (1 hour).
    • Circle of the moon:
    • Combat wild shape: Wild shape can be cast a bonus action and can use my bonus action to use a spell slot to to regain 1d8 wounds per level of the spell slot expended
    • Circle forms: Can transform to beast with challenge rating of 1

Spell Slots: 2 [1st Level] WISDOM +4 to hit, DC 12

  • Cantrips:
    • Shillelagh
      • Bonus action , deal 1d8 damage with melee weapon , can use spell-casting ability instead of strength
    • Thornwhip
      • 1act, 30ft 1d6 pull large or small creature 10 feet closer
  • Spells Known: 3
    • Entangle
      • 90ft, 1 act, conc. 1min, 20ft square. strength saving throw or restricted , each turn strength check greater than my spell save DC .
    • Goodberry
      • Touch, 1 act. create up to 10 good berries , restore 1 wounds each berry , eating takes 1 action
    • Speak with animals
      • gain the ability to comprehend and verbally communicate with beasts for 10 mins

Equipment:

  • Daisy's Staff: An ancient gnarled wooden staff with thick vines wrapped around it.
    • Quarterstaff and Druidic focus.
    • D6 Bludgeoning; Versatile [D8]
  • Leather armour (11+Dex)
  • Dagger (D4; Piercing)
  • Backpack (Bedroll, Mess Kit, Tinderbox, 10x Torches, 10x Rations, Waterskin, 50ft of Rope).
  • 2x Sapphires [50gp each]
  • 2x Rubies [100gp each]

Currency:
Platinum 7
Gold 22
Silver 9
Copper 3


During my teenage years I fell in love with young man. I had no idea how to get him to notice me and it was only when I saw a poster for a talent show at the local tavern that I had an idea. For the time leading up to the contest I practiced where-ever and to anyone, hoping to impress my love with my musical feats. The night of the contest came and I performed with all my heart, pouring my feelings into my music. After the contest I went outside to find the one I had hoped to charm with my song but to my dismay I saw my love courting another girl who had performed that night. Heartbroken I ran as far away from that scene as possible. Once the tears had finally stopped I realized I had run far into the forest in the neighboring valley. It was here I healed my broken heart by living among the animals and nature. I quickly forgot about my life back in the village, I was too embarrassed to ever even go back there. I travelled through the forest going deeper and deeper towards to heart of woodland. At the center of the forest I discoverer a scared grove where I started to develop my magical bond with nature. After 7 years in the forest I became lonely longing for human company so I left to seek adventure.

Entertainer: -
Personality 1: I love a good insult, even one directed at me.
Personality 2: Whenever I come to a new place, I collect local rumours and spread gossip.
Ideal: Honesty. Art should reflect the soul; it should come from within and reveal who we really are.
Flaw: I’m a sucker for a pretty face.
Bond: I would do anything for the other members of my troupe.


Favoured Forms

Brown Forest Bear:

Strength Dexterity Constitution
19 [+4] 10 [+0] 16 [+3]

Dimensions: Large Beast
AC: 11 (Natural Armour)
HP: 34
Speed: 40ft, climb 30ft

  • Traits:
    • Keen Smell: Advantage on Wisdom (Perception) tests based on smell.
  • Attacks: Bear may make two attacks as a single Action
    • Bite: +8. D8+4 Piercing.
    • Claws: +8 to hit. 2D6+4 Slashing.

Giant Cave Spider:

Strength Dexterity Constitution
14 [+2] 16 [+3] 12 [+1]

Dimensions: Large Beast
AC: 14 (Natural Armour)
HP: 26
Speed: 30ft, climb 30ft

  • Traits:
    • Senses: Blindsight 10ft, Darkvision 60ft
    • Spiderclimb: Can climb difficult surfaces, including upside down, without needing to make an ability check.
    • Web Sense: When in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
    • Web Walker: Ignore movement restrictions caused by webs.
  • Attacks: Bite: +5 to hit, D8+3 Piercing, Con [DC 11] or 2D8 poison as well. Pass is D8 poison. If target is reduced to 0 HP from the poison they are treated as 'stable'
    • Web: Ranged Attack. +5 to hit, range 30ft/60ft. Target is restrained. Target may use an action to make a Strength check [DC 12]. [Recharge 5-6].

Greenfields Lion:

Strength Dexterity Constitution
17 [+3] 15 [+2] 13 [+1]

Dimensions: Large Beast
AC: 12 (Natural Armour)
HP: 26
Speed: 50ft

  • Traits:
    • Keen Smell: Advantage on Wisdom (Perception) tests based on smell.
    • Pack Tactics: Gains Advantage to attacks if an ally is within 5ft of the enemy.
    • Pounce: If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
    • Running Leap: With a 10-foot running start, the lion can long jump up to 25 feet.
  • Attacks:
    • Bite: +5. D8+3 Piercing.
    • Claws: +5 to hit. D6+3 Slashing.

City Rat:

Strength Dexterity Constitution
2 [-4] 11 [+0] 9 [-1]

Dimensions: Tiny Beast
AC: 10
HP: 1
Speed: 20ft

  • Traits:
    • Keen Smell: Advantage on Wisdom (Perception) tests based on smell.
  • Attacks:
    • Bite: +0. 1 Piercing.
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