Bringing Back the Dead

Rules for revivification;

It is not unknown of for heroes and lords to be brought back from the dead by the power of magic. It is said that in by-gone days, the dwarves and elves had the capability of creating contingencies that would revive a powerful lord or monarch at the moment of their death in a new body. Alas such days and knowledge are lost to us.

That said the most powerful Clerics and Druids have the power to restore those who can afford it, to life again. This though can come at cost. Even the most powerful spells have a profound effect on the animus and mind of the subject. The tearing of a single animus out of the maelstrom of Maya is no easy task. Many have been restored to life with broken minds. It is said that half of the emperors of Lysia in bygone days were resurrected after their deaths, only to be restored to healthy bodies with their minds in tatters. It even continues to this day that a nobles family will pay for their family member to be resurrected, forking out more gold to adventurers to gather the necessary reagents, and to merchants to buy them, than they would normally spend on maintaining their armsmen, only to have their lord returned to them from death, utterly insane.

Thus while resurrection occurs, and it is not out of the power of the Snow Druids of the North, or the Highest Clerics of Dragar to invoke such power, it is rarely used. Many Lords do not write it down specifically in their wills, that they should not be returned to life after their death, for fear of insanity or other fates worse than death.

There are however those who would take chance with the separation of an animus from Maya, and restore it to life. And sometimes, this does payoff.

These spells may bring back a creature that has died of natural causes (but whatever ailment that caused them to die still persists once they are revived) or who has been killed in combat or otherwise. They are; Raise Dead, Reincarnate, Resurrection and True Resurrection.

Level loss:
Any creature brought back to life loses 1 level or if they are a 1st level the character they lose 2 points of constitution. Either of these cannot be restored or regained in any way aside from normal character progression. The revived creature’s EXP total is reduced to the total required to ascend to the level they have been reduced to (they lose one full level of ecperience)

Spell loss:
For any spell a character can prepare or has memorised (not spell slot) there is a 25% chance that this spell will be forgotten. Arcanists simply re-mermorise these spells. Divine casters must meditate to recover the spell, taking them as long as it would a Arcanist of the same level to memorise that spell.
The revived character starts with no prepared spells, and may not prepare spells until the next day.

The specific effects of spells are below (this replaces a majority of what is stipulated in the PHB).

Raise dead:
Requires a body to be cast and the body cannot be dead for more than 1 day per caster level. This spell takes as many hours to cast as the subject has levels (so it would take 20 hours to cast raise dead on a level 20 character). This spell restores the body to the exact amount of hit points it was on when life left the body. So if a PC was killed when on 13 hp, suffering 43 points of damage and going to negative -30 hp they are revived at -30hp. Obviously they will not survive long in this state, healing spells must be cast instantly (as they will not function on the dead) and must recover enough HP to restore the character to stability (at least 0Hp).

However this does not insure the characters survival. A character must ‘recover’ from the trauma of the healing done in order to survive this process. They must make the damage back in fortitude saves. They are allowed 1 fortitude save per constitution bonus. So if the PC has 16 constitution they roll may 3 fortitude saves and add the total. If this totals more than 30, then they are restored to life at whatever HP the healing restored them to. If they fail, their body and animus are too traumatised by death and the experience of death to accept the spark of life and simply reject it. If revived the character must make a sanity test for each day they were dead for until they pass, as being dead and raised in this way causes strains on their animus.

If the body is missing vital organs or they are irreparable damaged these must be replaced or the character will obviously not survive the process. A body can be revived without certain limbs, but these will not be regrown, as healing spells do not restore limbs. Another spell or ritual must be completed to regrow limbs. A creature that turned into and undead and has then been killed cannot be raised by this spell. A polymorphed creature will be raised still polymorphed. A creature who has been killed by a death effect will not be raised by this spell. A creature who has died of natural causes must recover its age in HP to be raised, though no healing spells are required.

This spell is the most commonly available reviving spell (though not really common). High up clerics of Dragar practice this spell, and will perform it, though at exorbitant prices or requests. It requires gems the same colour as the subject’s eyes worth at least 15,000gp (base Gem worth from the PHB, not taking into account, economic fluctuations).

Reincarnate;
Requires only a portion of the dead body to be cast. The process of this spell takes 1 hour to cast and then 1 week to fully reincarnate the creature to the new form. At completion of the spell the subject is restored to a new young adult body, and must rerolls ability scores. The creature’s class does not change, nor do any feats or skills. If there ability scores now prevent them from using a certain feat, a percentage failure based on how far off from the prerequisite the new ability score should be generated (eg: if they the prerequisite is 16 dex, and they now have 8 dexterity, their feat will fail half the time). A character may choose to unlearn this feat at a level up, and will gain a bonus feat at the subsequent level up. The subject receives and entirely new body and the DM randomly generates or picks what racial type it is of and the PC gains all relevant abilities to the new form.

The subject takes a sanity test for 1d4 insanity on a pass or 2d5 insanity points on failure, as there is much mental and spiritual distress caused by being returned to a form not your own, and pulled out of Maya. Furthermore for every 10 years after the subject turned 40 (150 for dwarves, 300 for elves) the resurrection takes place they must save or take an additional 1d5 insanity.
In some cases a wish or miracle spell can return a reincarnated person to its true form.

Reincarnation is said to be practised by Druids and the Elves of Sviofalva. This process requires either 5,000gp worth of special unguents and Pure Lotus Extract, a drop of Demon’s or Dragon’s Blood or a Phoenix feather. Alternatively an intact, dead body may be used provided it has been dead for less than 1 day per caster level. If an intact body is provided, this body must not be physically damaged in anyway and the reincarnation hosts in this body rather than randomly generated new form. In these circumstances the resurrection takes only 1 hour.

Resurrection:
This spell requires only a portion the subject’s body to return them to life and they may have been dead for up to 10 years. It cannot return a creature from undeath. The spell takes an hour per level of the subject, and the caster must know specifically who it is they wish to resurrected, and must state who it is they intend to restore to life. This statement must be enough to single them out of the swirling torrents of Maya or risk resurrecting another (such as birth date and place, or unique event). A character may be restored to life from a death effect. They are returned on 0HP and the age they were when they died.

A character restored in this manner must make a sanity check. If failed they take 2d5 insanity, if passed they take 1d4 insanity. Furthermore for every 10 years after the subject turned 40 (150 for dwarves, 300 for elves) the resurrection takes place they must save or take an additional 1d5 insanity.

This requires 40,000gp worth of gems of the same colour as the subjects eyes were in real life (base Gem worth from the PHB, not taking into account, economic fluctuations).

This spell is only practiced by the most powerful Clerics of Dragar. It is reserved only for the holiest of Warriors, Saints, Clerics and Monarchs.

True resurrection;
This spell returns the character to life with no level penalty and no chance of spell loss.

This spell requires no body parts and there is no restriction on how long the subject may have been dead for. It can return characters from undeath (as long as they are now fully dead) and from death effects. The spell takes an hour per level of the subject, and the caster must know specifically who it is they wish to resurrected, and must state who it is they intend to restore to life. This statement must be enough to single them out of the swirling torrents of Maya or risk resurrecting another (such as birth date and place, or unique event). They are returned on 0HP and the age they were when they died.

Furthermore for every 10 years after the subject turned 40 (150 for Dwarves, 300 for Elves) the resurrection takes place they must save or take an additional 1d5 insanity.
This requires a Flask of Dragon’s or Demon’s Blood, 60,000Gp worth of gems the colour of the subject’s eyes (base Gem worth from the PHB, not taking into account, economic fluctuations) and an item that the subject kept on his person for a reasonable period of time in life.

This spell has been used only very, very rarely. The times in which it has been cast are recorded in the annals of nations and entire clergies. It has only ever been used on the greatest of Heros, including once upon the Archmage of Lysia after he was utterly annihilated in a duel with an ancient Dragon.

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