Ruichi Yamamoto
Strength Dexterity Constitution Intelligence Wisdom Charisma
20 [+5] 16 [+3] 20 [+5] 8 [-1] 14 [+2] 16 [+3]

17, 12, 15, 7, 15, 16

Human, Entertainer, Fighter [Champion]

sumo.jpg
  • Size: Medium [6'4'', 540 lb]
  • Speed: 30
  • HP: 85 + 14d10
  • Level Proficiency: +5 [Level 14].
  • Saving Throws: Strength, Constitution
  • Passive Perception: 13
  • AC: 13

Proficiencies:

  • Armour: All armour
  • Weapons: All weapons
  • Skills: Athletics [x2], Acrobatics, Performance, Religion
  • Tools: Disguise kit, Calligraphy set
  • Languages: Common, +1

Traits and Features:

  • Fighting styles: Unarmed fighting - Unarmed strikes deal 1d6 + strength modifier, striking with two free hands changes the d6 to a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
  • Second wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Action surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Improved critical: 19 and 20
  • Extra attack: Three attacks
  • Remarkable athlete: You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
  • Indomitable: You can re-roll two saving throws that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
  • Additional fighting style: Two weapon fighting- +str bonus to off hand disrespect.
  • Grappler: Advantage on attack rolls against creatures you are grappling, you can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends and creatures that are one size larger than you don’t automatically succeed on checks to escape your grapple.
  • Tavern brawler: If you hit with an unarmed attack you may make a grapple attempt as a bonus action
  • Brawny: Count as one size larger for the purpose of calculating carrying capacity.
  • Back by popular demand: You can always find a place to perform, providing free food and lodging. Furthermore my performance makes me somewhat of a local figure and strangers take a liking to me once they learn I have performed in town.

Equipment:

  • Mawashi
  • Keshou mawashi
  • Calligraphy set
  • Nio mask
  • salt pouch
  • A small wooden statuette of a smug halfling

Coin purse:

  • Platinum:
  • Gold: 15
  • Silver:
  • Copper:

Personality traits:

  • Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
  • I'm a hopeless romantic, always searching for that special someone.

Bond:

  • I idolise a hero of the old tales and measure myself against their deeds.

Ideal:

  • Honesty - art should reflect the soul. It should come from within and reveal who we really are.

Flaw:

  • I am a sucker for a pretty face.
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