Appraiser, Rogue, Human


Strength Dexterity Constitution Intelligence Wisdom Charisma
11 [+0] 18 [+4] 15 [+2] 13 [+1] 20 [+5] 12 [+1]

Alignment: Lawful Neutral.
Ability Score Improvement: +1 to dex and wis
Ability Score Improvement: + 2 to wis

Experience: Level 9
Wounds: 63 [8 + Con at first, d8 + Con thereafter]
Saving Throws: Dex and Int
AC: 16 (12 studded leather + 4 dex)
Passive Perception: 23 (10 + Wis + 2*Per)
Movement: 35ft (30 + Jorgan's +1 shoes)
Sneak Attack: 5D6

Proficiencies: [+4]
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords.
Tools: Thieves' Tools
Armour: Light Armour
Skills: Deception (Cha), Perception (Wis)(x2), Insight (Wis)(x2), Stealth (Dex), Arcana (Int), History (Int), Investigation (Int)
Languages: Common, Elvish

Feats and Abilities:

*Ear for Deceit
When you choose this archetype at 3rd level, you develop a keen ear for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Steady Eye
At 9th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.

  • Rogue:
    • Sneak Attack: If advantage on roll, once per turn + 4d6. Must be finesse/ranged. Don't need adv. if another creature is within 5ft.
    • Thieves' Cant:
    • Cunning Action: Bonus action for dash, disengage or hide.
    • Roguish Archetype: Inquisitive
    • Evasion: Take no damage on Dex AoE spell saves, half damage on a fail


  • shortsword
  • shortbow and 20 arrows
  • explorer's pack
  • leather armour
  • 2 daggers
  • thieves' tools
  • Jorgan's shoes
    • +1 shoes. +5ft movement
  • Jorgan's feather cap
    • Ability to turn invisible for one round as a reaction. 5 charges, recharges upon completion of a guild task or contract.
  • Lens of the appraiser
    • 10 charges, recharges one per dawn
    • 1 charge: detect magic, identify, comprehend languages (written only), detect poison and disease
    • 2 charges: ethereal vision, detect thoughts, find traps
    • 4 charges: true seeing (5 mins)

Platinum 0
Gold 50
Silver 0
Copper 0

Percival works an appraiser for the auction, given his eye for details. If his suspicions are risen, then he is focussed on discerning any contradictions in stories or flaws with an object. He is an otherwise amicable man and does not involve himself in the legitimacy of how his clients came about their wares.

Personality 1: I'm convinced that people are always trying to steal my secrets.
Personality 2: I'm willing to listen to every side of an argument before I make my own judgement.
Ideal: Knowledge. The path to power and self-improvement is through knowledge.
Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Flaw: Unlocking an ancient mystery is worth the price of a civilisation.
Specialty: Researcher

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