Junior Jacobs

Human, Guild Artisan, Ranger [3], Warlock [2]

Strength Dexterity Constitution Intelligence Wisdom Charisma
12 [+1] 17 [+3] 13 [+1] 10 [+0] 14 [+2] 11 [+0]

HP: 39
Speed: 30ft
Saving Throws: Strength, Dexterity
AC: 18 (12[Studded Leather]+3[Dex]+1[magic coat]+2[parrying dagger])

Traits

  • Change my mind often
  • Constantly refer to dead father
  • Work, love and protect the land
  • Always help those in need regardless of personal cost
  • Prefer complicated solutions over simple ones

Feats and Features

  • Two-Weapon Fighting:Can add modifier to damage of offhand attacks.

Proficiencies [+2]
Languages: Common, Elvish
Skills:

  • Athletics
  • Stealth
  • Animal Handling
  • Insight
  • Survival
  • Persuasion
  • Trapping tools
  • Carpenters tools

Equipment

  • Shortsword
  • Longbow
  • Dagger
  • Leather armour
  • Letter of introduction
  • 5*rations
  • 9*torches
  • Bear trap
  • Parrying dagger (+2 to AC, regular dagger otherwise)

Cloak of Protection (+1 AC and +1 to Saving Throws)

Platinum 0
Gold 0
Silver 0
Copper 0

Animal companion (Stag)
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 10 [+0] 12 [+1] 2 [-4] 10 [+0] 6 [-3]

HP: 13
Speed: 50ft
Saving Throws: All
AC: 12 (10+proficiency[2])

Proficiencies [+2]
Skills:

  • Athletics
  • Intimidation

Attacks:

  • Charge: If the stag moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, thetarget takes an extra 7 (2D6) damage. If the target is a creature, it must succeed on a DC 13 strencgth saving throw or be knocked prone.
  • Ram: +7 to hit, reach 5 ft, one target. Hit: (1D6+5) bludgeoning damage.
  • Hooves: +7 to hit, reach 5 ft., one prone creature. Hit:(2D4+5) bludgeoning damage.

Spellcasting

Spellcasting

Cantrips
*Minor Illusion
*Booming blade

Level 1 (Ranger)

  • Animal Friendship
  • Hunter's Mark
  • Cure Wounds

Level 1 (Warlock)

  • Armor of Agathys
  • Expeditious Retreat

Personality: I change my mind often
Personality: Constantly refers to father who left
Ideal: Work love and protect the land
Bond: Prefer complicated solutions over simple ones
Flaw: Always help those in need regardless of personal costs

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