Human, Mercenary Veteran, Fighter [5- Battlemaster]

Strength Dexterity Constitution Intelligence Wisdom Charisma
18 [+4] 14 [+2] 16 [+3] 13 [+1] 14 [+2] 9 [-1]

HP: 48
Saving Throws: Strength, Constitution
AC: 18 ([Chainmail] 16 + Shield [2])


Feats and Features

  • Mercenary Life: Know mercenary companies and can practice mercenary work as a profession during timeskips.
  • Protection: Use Reaction to give Disadvantage to enemies attacking allies within 5ft.
  • Second Wind: Heal D10+Fighter Level as a Bonus Action.
  • Action Surge: Once per Short Rest take an additional action.
  • Battlemaster: [13 DC, 4 dice, D8]
    • Evasive- Add D8 to dice while moving
    • Parry- Reduce damage by D8+2
    • Commander's Strike- Instead of attacking ally attacks as reaction and adds D8 to damage
  • Heavy Armour Master: +1 Strength (included). Reduce all non-magical piercing, slashing and bludgeoning damage by 3 while wearing heavy armour.
  • Extra Attack: Attack twice as a single action.

Proficiencies [+3]
Languages: Common, Norse
Skills: Athletics, Persuasion, History, Perception
Tools: Dice Set, Vehicles (Land), Smith's Tools

Chainmail (16 AC; disadvantage on stealth)
Spear (D6)
Ice Shield (+2 AC; Creates 'Ice Wall' as action [3D6 bludgeoning or 2D6 cold])
Hand Axe (D6)
Backpack (mess kit, 5x rations, tinderbox, waterskin, dagger, 50ft rope)
Traveller's Clothes, Dice Set
54 gold, 3 silver

4x Gemstones [50gp each]
Spell Scroll
6x Magical Beads

Followers and Mounts

Riding Horse: Moonbeam

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 10 [+0] 12 [+1] 2 [-4] 11 [+0] 7 [-2]

Speed: 60ft
HP: 13
Passive Perception: 10

Attacks: Hooves (+2; 2D4+3; Bludgeoning)

  • Saddle
  • Saddlebags [Bedroll, 15x rations, spare shield]


Draught Horse Canadia

P1: I face problems head on.
P2: I’m full of cautionary tales from my military experience
Ideal: My lot is to lay down my life in defense of others.
Bond: My honour is my life.
Flaw: I made a terrible mistake in battle that cost many lives.

From the lands north of Neverwinter. Was a young officer in the army of the Duke but made a mistake that led to the deaths of many men. Was saved by Old Cob, then a soldier in the army. Became friends and owed Old Cob a life debt.

Started working as a mercenary and spent most of life doing this. Helped Old Cob whenever he came north. Upon his death received a letter asking him to take care of his kids. Arrived just after the deaths of Aemelia and Vendry. Swore to protect the remaining Jacobs family members.

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