Aemelia Jacobs

Half Elf, Outlander, Druid [1]

Strength Dexterity Constitution Intelligence Wisdom Charisma
10 [+0] 14 [+2] 10 [+0] 12 [+1] 17 [+3] 14 [+2]

HP: 8
Speed: 30ft
Saving Throws: Intelligence, Wisdom
AC: 13 (11[Leather]+2[Dex])


  • Half-Elf Traits:
    • Dark Vision- 60ft as if Bright, Darkness as if Dim.
    • Fey Blood- Advantage on saving throws against being Charmed. Cannot be magically put to sleep.

Feats and Features

  • Wanderer: Can always remember the general layout of a location you have visited. Can provide food and water for you and five other people if in an appropriate environment.

Proficiencies [+2]
Languages: Common, Elven, Sylvan
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears.
Armour: Light armour, medium armour, shields.
Tools: Woodcarving tools, Herbalism kit.
Skills: Animal Handling, Insight, Medicine, Nature, Perception, Survival


  • Quarterstaff- Druidic casting focus.
  • Small skinning knife
  • Leather Armour (11+Dex)
  • Elk Antlers
  • Spare walking staff
  • Hunting Trap
  • Traveller's Clothes
  • Backpack (bedroll, mess kit, tinderbox, 10x torches, 10x rations, waterskin, 50ft of rope)
  • Bone Amulet of an Ancient God

Platinum 0
Gold 10
Silver 0
Copper 0


+5 to hit; DC 13
Slots: 2x 1st level


  • Druidcraft
    • Action. 30ft. VS.
    • Predict the weather. Make a plant bloom. Make a harmless natural effect. Snuff out a small fire.
  • Shillelagh
    • Bonus. Self. 1 minute.
    • Quarterstaff damage becomes D8 magical. Attack on Wisdom.

Level 1

  • Animal Friendship
  • Cure Wounds
  • Healing Word
  • Goodberry

  • Daughter of 'shop owner' with a previous woman. Mother died in childbirth.
  • Haven't ever quite fit in. Shop owner was always a little awkward around me.
  • Liked to explore the forests around home. Found an old trinket that I keep on me at all times.
  • Started experimenting with some forest magic- small tricks that I naturally knew.
  • Still don't know I'm half elven or who my mother was.

Personality: I'd rather make a new friend that a new enemy.
Personality: I value animals more than people.
Ideal: I need to prove to the world that I am worthy.
Bond: An injury to my wilderness is like an injury to me.
Flaw: I'll never forget the monstrous enemy that defeated me.

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