Human, Artificer [Gunsmith- 7], Clockmaker

Strength Dexterity Constitution Intelligence Wisdom Charisma
10 [+0] 14 [+2] 13 [+1] 12 [+1] 12 [+1] 15 [+2]

HP: 38
Speed: 30ft
Saving Throws: Constitution, Intelligence
AC: 13

Feats and Features

  • Internal Clock: Your intimacy with timepieces has given you an innate understanding of time. You can immediately tell if a timepiece is slow or fast and how to fix a problem should it exist. In addition you do not need a timepiece to tell time and you can determine with perfect accuracy the interval between 2 events.
  • Thunder Monger: At 5th level, you learn to channel thunder energy into your Thunder Cannon. As an action, you can make a special attack with your Thunder Cannon that deals an extra 2d6 thunder damage on a hit.
  • Sharpshooter: You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
    • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
    • Your ranged weapon attacks ignore half cover and three-quarters cover.
    • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
  • Injuries:
    • lost an eye - replaced with golem eye
    • lost left arm

Proficiencies [+3]
Languages: Common, Dwarven, Gnomish
Weapons: Simple Weapons, Thunder-cannon
Armour: Light, Medium
Tools: Thief x 2, Tinker x 2, Leatherwork x 2, Smith x 2, Jeweller
Skills: Arcana, Religion, Sleight of Hand, Investigate, Perception


  • Yellow robes
  • Handaxe
  • Light Hammer
  • Light Crossbow (20 Bolts)
  • Studded Leather
  • Thieves' Tools
  • Dungeoneer's Pack
  • Goggles of Night
  • Clockmaker's tools
  • Pocket watch
  • Travelling clothes
  • Belt Pouch
  • Thunder Cannon (features a spyglass scope and blessed by so and so to have 600ft range and deal 2d8 damage)
  • Arcana Magazine (40 rounds)
  • A mechanical canary inside a gnomish lamp
  • Magical blue flame lantern
  • Wand of magic missile

Platinum 0
Gold 0
Silver 2
Copper 1



  • Spell Save DC 12
  • Spell Slots
    • Level 1 - 4
    • Level 2 - 2


  • Mending

Level 1

  • Identify [R]
  • Detect Magic [R]
  • Cure Wounds
  • Alarm [R]
  • Shield of Faith

Level 2

  • Arcane Lock
  • Enlarge/Reduce

Younger sister to Jnr, Fae hasn't often left her room in the family home preferring to devote her time to academic and religious pursuits. She worships (enter relevant god to setting preferably a god of time or order).

  • Personality Traits:
    • I believe that for every event there is a cause and an effect.
    • I am very aware of my own mortality.
  • Ideal:
    • Excellence - Quality and precision are the watchwords of any good life.
  • Bond:
    • Like a great clock the world is winding down. I left my workshop because it must be rewound once more.
  • Flaw:
    • I am severely unnerved by disorder. I much prefer the regularity of cogs and grains of sand.

* Galad: 12 years old, proficiency with GUNT when he is prone
* Fae Jnr: 12 years olddepressed, left arm is covered in anti-magic crystal [cleric focus for the Void]
* Thom: 8 years old
* Zelda: 8 years old
* Noal: 6 years old, got beaten up in Leor

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