Isabelle
4xbyblwl.png

Redemption Paladin, Human

Strength Dexterity Constitution Intelligence Wisdom Charisma
14 [+2] 14 [+2] 16 [+3] 11 [+0] 12 [+1] 20 [+5]

+4 to charisma from feat upgrades

Experience: Level 12
Wounds: 103
Saving Throws: Wis and Cha
AC: 18 (Oath of Redemption [16] + dex)
Passive Perception: 11 (10 + Wis)
Movement: 30ft

Proficiencies: [+2]
Weapons: Simple weapons, Martial weapons.
Tools: None
Armour: All
Skills: Persuasion, Religion, others
Languages: Common, Elvish

Feats and Abilities:
- Channel Divinity: Target within 10ft attacking ally makes Wis save and takes the same amount of damage they dealt as radiant or half on a successful save.
- 2nd attack
- Improved Divine Smite: Every melee attack now adds 1D8
- Healing pool: 5 points of healing per paladin level. Can use 5 points to end poison/disease on someone
- Divine sense: detect celestial, undead or fiends for a turn out to 60ft that isn’t in total cover
- Aura of Protection: Anyone within 10 ft gets a bonus (cha modifier) to any saves they make.
- Aura of Courage: Anyone within 10ft can’t be frightened while I’m conscious
- Aura of the Guardian: I can choose anyone within 10ft and transfer the damage to me

Spells:
- Sleep
- Find Steed
- Locate Object
- Cure Wounds
- Hold Person
- Counterspell
- Calm Emotions
- Hypnotic Pattern

Equipment:
- +1 magical (cursed?) greatsword. +2 against abyssal enemies


Greg

Loyal, Seemingly-Immortal, Squire

Strength: 16 [+3]
Dexterity: 15 [+2]
Constitution: 16 [+3]
Wisdom: 11 [+0]
Intelligence: 14 [+2]
Charisma: 13 [+1]

Saving Throws: Strength, Constitution
Wounds: 33
AC: 18 (Scale Mail [14] + Dex [2] + Shield [2])

  • Greg's priority is the protection of Isabelle. He will not attack in combat, using his shield to protect her (imposing disadvantage on attacks) or take the defensive action himself.
  • If alone he fights with a Mace (+6 to hit; D6 Bludgeoning).
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License