Wood Elf, Bounty Hunter, Assassin

STRENGTH 12 [+1]
WISDOM 15 [+2]
CHARISMA 14 [+2]

Movement: 35ft
HP: 63
Saves: Dexterity, Intelligence

Proficiency [+4]
Skills: Acrobatics [x2], Deception [x2], Investigation, Perception, Persuasion, Sleight of Hand [x2], Stealth [x2]
Languages: Elven, Common
Weapons: Longbow, Shortbow, Shortsword, Longbow, Simple Weapons, Hand Crossbows
Armour: Light Armour
Tools: Thieves Tools, Poisoner’s Kit, Disguise Kit, Musical Instrument, Dice Kit

Elf Traits

  • Dark Vision
  • Keen Senses: Gain Perception
  • Fey Ancestry: Can’t be put to sleep by magic
  • Mask of the Wild: Can hide if only partially obscured.

Urban Bounty Hunter:
Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.


  • Expertise: Acrobatics, Deception, Sleight of Hand, Stealth
  • Sneak Attack: 5D6
  • Thieves Cant
  • Cunning Action: Bonus Action Dash, Hide or Disengage
  • Uncanny Dodge: Use Reaction to halve damage
  • Evasion: When subjected to a dex saving throw take no damage if you pass and half if you fail.


  • Assassinate: Advantage to attack enemies who have not had a turn in initiative yet
  • Infiltrator: Spend 25gp to establish a history, profession, and affiliations for a fake identity.


  • Sharpshooter: Ignore penalties for range, ignore cover, take -5 to hit for +10 damage.

Shortsword (D6 piercing)
Crossbow (D8 piercing; 320; loading) w/ 38 bolts
Serpent Poison (DC 12 Con or 3D6, 1/2 on pass, coat 3 pieces of ammo at a time x3).
Backpack (Thieves' Tools, Bedroll, Mess Kit, Tinderbox, 10x Torches, 10x Rations, Waterskin, Grappling Hook, Crowbar, Manacles) w/ 50ft of rope.
CQ Clothes
Traveller's Clothes
Leather Armour
Disguise Kit
Poisoner's Kit
2x Daggers
One inch cube, each side painted with a different colour


Left Elven society quite young to move to city. Spent most of time in Yartar, working as a bounty hunter. Eventually naturally progressed to murder for hire and moved down to Leor.

P1: I'm always calm, no matter the situation.
P2: The first thing I do when I come to a new location is check the exits.
Ideal: I'll do whatever it takes (Neutral Evil).
Bond: I will become the greatest assassin that ever lived.
Flaw: Many innocent people are in prison for crimes I've committed.

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