Tinnie Tossleweaver

Gnome, Tinkerer, Monk

Strength Dexterity Constitution Intelligence Wisdom Charisma
10 [0] 16 [+3] 14 [+2] 10 [0] 14 [+2] 10 [0]

Alignment: Lawful Good.

(Image pending)

Experience: 300 [Next at 900]
Wounds: 17 [8 + Con at first, 5 + Con thereafter]
Saving Throws: Strength and Dex
AC: 15 (10 + Dex + Wis)
Passive Perception: 12
Movement: 35ft (25 gnome + 10 monk)

Proficiencies: [+2]
Weapons: Simple Weapons, shortswords.
Tools: Tinkerer's Tools
Armour: None
Skills: Acrobatics, History, Insight, Persuasion
Languages: Common

Feats and Abilities:

  • Guild Artisan:
    • (Irrelevant due to separation from guild)
  • Monk:
    • Unarmoured Defense: AC becomes 10 + Dex and Wis while not wearing armour or a shield.
    • Unarmoured Movement: Speed increased by 10 ft.
    • Martial arts:
      • Can use Dex instead of Str for attack and damage rolls for unarmed strike or monk weapons
      • Roll d4 in place of normal damage
      • When using an attack action, can make an unarmed strike as a bonus action.
    • Ki (2 Points):
      • After attack action, spend a ki point to make two unarmed strikes as a bonus
      • Spend 1 ki point to take the dodge action as a bonus action
      • Spend 1 ki point to take disengage or dash action as a bonus + double jump distance

Equipment:

  • Quarterstaff (1d6 bludgeoning, versatile 1d8)
  • Tinkerer's Tools
  • Calligrapher's Supplies
  • Traveler's clothes
  • Explorer pack
    • Backpack
    • Bedroll
    • Mess Kit
    • Tinderbox
    • 10 Torches
    • Waterskin
    • 50ft hempen rope
  • 10 darts
  • 9 rations
  • Guild letter
  • Trinket: 4 mummified elf fingers

Platinum 0
Gold 15
Silver 12
Copper 13


Grew up in monastery with brother Tingis. Excessive fidgeter, would always pick up and explore nearby items. Got to know the inner workings of these artefacts and would perform tricks with them during his leisure time. Opened a business called Tossleweaver Tinkerers and Tailors. Went out on a business errand and was captured.


Guild Artisan:
Personality 1: I always want to know how things work and what makes people tick
Personality 2: I don't part with money easily and will haggle tirelessly to get the best price
Ideal: It is the duty of all civilised people to strengthen to bonds of community and the security of civilisation
Bond: I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
Flaw: I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

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