Strength Dexterity Constitution Intelligence Wisdom Charisma
10 [+0] 18 [+4] 20 [+5] 12 [+1] 11 [+0] 20 [+5]

18, 11, 17, 12, 10, 17


Celestial Unicorn Worshipper, Warlock, Half-elf

  • Size: Medium [4’2”, 80 lb]
  • Speed: 30
  • HP: 45 (8 + Con Modifier) [+D8 (5) + Con per Warlock Level]. (plus roll for level 2)
  • Level Proficiency: +2 [Level 2].
  • Saving Throws: Wisdom, Charisma.
  • Passive Perception: 10
  • AC: 15 (Leather + dex)
  • Exp: 2600
  • Spell Attack: +7
  • Spell Save: 15
  • Spell Slots: 2

Traits and Features:

  • Celestial:
    • Healing Light: Pool of D6s equalling 1 + Warlock Level. Use a bonus action to spend the D6s to touch a creature and heal them. Amount of dice rolled is a max of Charisma bonus (5).
  • Darkvision: Can see in the dark to a distance of 60ft.
  • Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.


  • Weapon Proficiency: Simple weapons
  • Armour Proficiency: Light armour
  • Tool Proficiencies: Disguise Kit, Thieves’ Tools
  • Languages: Common, Elvish, Sylvan
  • Skills: Persuade (Charisma), Acrobatics (Dex), Stealth (Dex), Sleight of Hand (Dex), Arcana (Int), Nature (Wis)

Eldritch Invocations:

  • Agonizing Blast: Add charisma mod to Eldritch Blast (+5)
  • Aspect of the Moon: Can't be forced to sleep, during a long rest can instead spend 8 hours doing light activity like keeping watch or reading the Book of Unicorns.


  • Eldritch Blast: 120ft. V, S. Ranged spell attack. 1D10 on hit.
  • Prestidigitation: Harmless sensory magic.

Bonus Cantrips:

  • Sacred Flame: 60ft, V, S. Dex save. On fail take 1D8 radiant.
  • Light: Touch object no larger than 10ft. Emits bright light for 20ft, then dim for another 20ft. Can be whatever colour. Is obscured when covered. Disappears if recast and can be dismissed as an action.

Book of Unicorns:

  • Spare the Dying
  • Resistance
  • Guidance

Level 1:

  • Armour of Lurue: 1 hour. +5 temp HP. If hit with a melee attack, attacker takes 5 radiant damage. +5 HP per level over 1st.
  • Cure Wounds: Touch. V, S. Creature regains 1D8 + spell mod (cha, 5)
  • Burning Hands: 15ft cone. Dex save, on fail take 3D6 or half on a pass. Ignites things not being carried/worn.

Level 2:

  • Hold Person
  • Lesser Restoration


  • A small knife
  • A map of Yartar
  • A pet mouse
  • A token to remember her parents by
  • Common clothes
  • Belt pouch
  • Quarterstaff
  • Component Pouch
  • Dungeoneer’s Pack
    • A Backpack
    • A Crowbar
    • A Hammer
    • 10 pitons
    • 10 torches
    • A Tinderbox
    • 10 days of Rations
    • Waterskin
    • 50 feet of Hempen rope
  • Leather Armour
  • 3 daggers (1d4 piercing. Finesse, light, thrown (range 20/60))
  • 2 x Alchemist's Fire
  • Staff of Python

Platinum: 0
Gold: 10
Silver: 0
Copper: 0


Tilly grew up an urchin on the streets of Yartar. While begging, she was given a picture book and crayons by a passerby containing pictures of fey creatures. Given her poor circumstances, entertainment was scarce and she quickly became attached to the book. She was particularly drawn to the pages containing unicorns and became obsessed with them. Her favourite page contained one particularly majestic unicorn, which she later learned was Lurue the Unicorn Queen. By some miracle, her devotion to the pages granted her a connection to the light and she wishes to now share this magic with everyone. She dreams of one day visiting the celestial realm to meet her queen.

Trait: I don’t like to bathe.
Trait: I bluntly state what I think people are hinting at or hiding.
Ideal: All people, rich or poor, deserve respect.
Bond: I owe a debt I can never repay to the person who took pity on me.
Flaw: If I’m outnumbered, I will run away from a fight.

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