the Spellsword

16 [+3] 14 [+2] 14 [+2] 16 [+3] 13 [+1] 12 [+1]

Chaotic Good
15,12,13,11,13,15, (all +1)


Human, Ranger [1], Fighter [3] Folk Hero

  • Size: Medium [6ft, 85kg]
  • Speed: 30
  • HP: 30/36 (4d10)
  • Experience: Lv3 [2551]
  • Level Proficiency: +2 (Lv3).
  • Saving Throws: STR, DEX

Traits and Features:

  • Fighting Style: Duelling: Having a weapon in one hand and no other weapon grants +2dam to melee damage.
  • Rustic Hospitality You can find a place to rest, hide or recuperate among commoners unless you have shown yourself to be a danger to them. They will shield you from the law, or anyone else searching from you, though will not risk their lives for you.
  • Favoured Enemy: You hunt monstrosities. Advantage on WIS (Survival) and Int rolls relating to monstrosities. You speak the language of monstrosities (Primordial).
  • Natural Explorer: In wooded terrain, gain 2x proficiency bonus to Wis and Int checks, your travel is not slowed by difficult terrain, you remain alert while tracking, foraging etc, you find 2x usual forage, you gain information about size, time, number etc of quarry, you can't become lost except by magic. You can travel alone at normal pace while being stealthy.
  • 2nd Wind: Use a bonus action to gain d10+Fighter Level hp.
  • Action Surge: take one additional action per encounter. Short rest to reset.


  • Weapon Proficiency: Simple, Martial
  • Armour Proficiency: Light, Medium, Shields.
  • Tool Proficiencies: Alchemy Tools, Land Vehicles


  • Languages: Common, Elven, Primordial
  • Proficient: Insight (Wis), Survival (Wis), Nature (Int), Persuasion (Cha).
  • Passive Perception: 13


  • Reszur Lightweight, single-edged elvish longsword, engraved with stars and hilted in scaly blue leather
    • +6/d8+6 slashing, Versatile [D10] [Attune]
  • Ring of Will-Shield dwarven Ring Immunity to charm & mind control.
  • Glove of Firebolt d6x [Action, 120ft, V,S, instant: Ranged spell (Cha), d10 fire. Things ignite. [Attune]
  • Sharktoothed Sword [d8 slashing, +1d8 vs unarmored targets]
  • Scale Coat [AC16, Disdv]
  • Fire Resistant Chain Shirt [13+Dex]
  • Travellers Cape [+1 to stealth tests in rocky environments]
  • Net
  • Backpack [bedroll, mess kit, tinderbox, 10x torch, 8x rations, waterskin, 50ft rope]
  • Bag of Magic Dust.
  • Alchemy Tools [Ectoplasm, Corrupted Dryad Sap, ]
  • Rugged travelling attire.
  • Belt Pouch [Elemental Eye Amulet, Water Cult Necklace, Earth Cult Necklace]
  • Letter of warrant from Constable Harburk.
  • Scroll of Haste
  • Silver Council of Lords Pin.
  • 2x Potion of healing


Riding Horse
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 10 [+0] 13 [+1] 2 [-4] 11 [+0] 7 [-2]

AC: 10
HP: 13
Speed: 60ft
Attack: Trample: +2; 2D4+2 Bludgeoning
Gear: Saddlebags, Saddle, Bit and Bridle


A Donkey
AC10, HP:11 Speed:40
Kick: +2, d4+2
14 [+2] 13 [+1] 10 [+0] 2 [-4] 10 [+0] 5 [-3]

Large for the purposes of carrying capacity. DC10 Dex to resist knock over affects.

Platinum 30
Gold 241
Silvers 72
Coppers 99


Spell Save DC: 8+Prof+Int [13]
Spell attack modifier: Prof+Int[+5]

Magic: *(Lvl 4)
Prestigitation 1 act, 10ft, V,S, 1hr. Harmless wizard things: shower of sparks, a puff of wind, faint musical notes, or an odd odor, light or snuff out a candle, a torch, or a small campfire, clean or soil an object no larger than 1 cubic foot, chill, warm, or flavor a soup, make a color, a small mark, or a symbol appear on an object or a surface, create a nonmagical trinket or an illusory image that can fit in your hand (EoNT). Up to 3 concurrent effects.

True Strike 1 act, 30ft, S, Concentration. Gain advantage on first attack roll against declared target.

Shield [1st Lvl] 1 reaction when hit or targeted. Self, V, S. 1 round. Gain +5 AC until EoNT, immunity to Magic Missile.

[1st Lvl] -?

Background Information

  • Personality Trait: Charming, easygoing monster-hunter from Triboar. A bit vocationally confused.
  • Defining event: Once accidentally triggered an unknown spell after hunting down a hag.
  • Has since woken up at the centre of a ritual circle, covered in geometric tattoos and exhibiting fledgling magical powers.
  • One of the "Twelve Guardians" of Triboar, considered a local hero.
  • Ideal: Sincerity: Theres no good in pretending to be something I'm not.
  • Bond: I stand up for those who cannot protect themselves.
  • Flaw: I'm a sucker for a pretty face.
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