Strength Dexterity Constitution Intelligence Wisdom Charisma
10 [+0] 14 [+2] 15 [+2] 11 [+0] 12 [+1] 18 [+4]

Chaotic Good

[[.jpg size="medium"]

Human, Sorcerer, Sailor

  • Size: Medium [5’10”, 170lb]
  • Speed: 30
  • HP: 8
  • Experience: 5961/6500
  • Level Proficiency: +2 (lvl 4).
  • Saving Throws: Con, Charisma

Traits and Features:

  • Ship's Passage:
    • When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
  • Wild Magic Surge:
    • Immediately after you cast a sorcerer spell of 1st lvl or higher DM can have you roll d20, if you get a 1. Roll d100 on surge table.
  • Tides of Chaos:
    • Gain Advantage on one attack roll, ability check or saving throw. Reset after Long Rest
    • OR DM can have you roll d100 on surge table after casting next spell of 1st level or higher.


  • Ability Advancement: Charisma +2


  • Weapon Proficiency: Daggers, darts, slings, quarterstaffs, light crossbows.
  • Armour Proficiency: none
  • Tool Proficiencies: Navigator's Tools, Vehicles (water)


  • Languages: Common, Dwarven
  • Proficient: Athletics(str)b,Perception(wis)b, Intimidation(Cha)c, , Insight(wis)c.
  • Passive Perception: 13 (10+wisB+prof)

Equipment: /50 /100 /150

  • Common Clothes 4lb
  • Small Silver Skull ear-ring, right
  • A silver teardrop made from a real teardrop left ear-ring
  • Arcane Focus, small crystal on piercings.
  • Dwarven Ring of Protection +1 (+1 AC)
  • 1 potion of bottled breath
  • 2 Daggers d4+2, finesse, light, thrown 20/60 2lb
  • Light Crossbow
    • 1d8; Piercing; Ammunition; Range 80/320; Two-Handed 5lb
    • Bolt case1lb
    • 20 Bolts 1lb


  • Belt
    • Silk Rope 50ft 2hp DC17 5lb
    • Pouch
    • 50g diamond

Equipped Total

  • Backpack /30 5lb
    • Crowbar5lb, Hammer3lb, 10 pitons2.5lb, belaying pin d4 2lb 12.5lb
    • tinderbox1lb, 10 torches 10lb 11lb

* Hempen Rope 50ft 2hp DC1710lb
* 21 days rations42lb, Waterskin5lb, Messkit1lb 26lb
* Bedroll7lb
* Dragon Costume 4lb
backpack 97.5lb

Riding Horse

pp 2
gp 340
ep 122
sp 618
cp 438+10882
5 stone axe coins


Spell Save DC:14 (8+ChaB+prof)
Spell Attack Bonus: +6 (ChaB +prof)

  • Cantrips:
    • Ray of Frost 60ft attack, d8, -10ft movement
    • Firebolt 120ft attack d10
    • Frosbite 60ft con 1d6 disAdv on wep attacks
    • Control Flame
    • Shape Water
  • Level 1: 4 slots
    • Shield
    • Mage armour
    • Chromatic Orb
    • Burning Handsx
  • Level 2: 3 slots
    • Maximillian's Earthen Grasp
  • Level 3: 2 slots
    • Fireball
    • Lightning bolt

Background Information Sailor
Personality Trait: My language is as foul as an otyugh nest
Personality Trait: I like a job well done, especially if I can convince someone else to do it.
Ideal: Someday I'll own my own ship and chart my own destiny.
Bond: In a harbour town, I have a paramour whose eyes nearly stole me from the sea.
Flaw: My pride will probably lead to my destruction

Man of sun-darkened complexion with intricate chain piercings across his face. Wearing once fine silks, now torn and salt-encrusted which partially hide the tattoo snakes coiling up his limbs to meet on his chest biting into a detailed tattoo of an albatross.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License