Prince Elrohir

Wizard [6], Fighter [1]

Strength Dexterity Constitution Intelligence Wisdom Charisma
25 [+7] 18 [+4] 18 [+4] 17 [+3] 15 [+2] 18 [+4]

Traits:
Speed: 30ft or 50ft fly [Skeletal wings]
Size: Medium
Height: 6'5
Weight: 85 lbs
Age: 40 years
Sight: Truesight 60ft [30 days]

Experience: 29 995
Wounds: 39 [+30 for 10 days]
AC: 19 (Mage Armour[13] + Dex[2] + Blade-Dancer Int[2] + Dual-Weapon Fighter[1] + Cloak[1])

Elrohir.jpg

Proficiencies:
Armour: Light, medium, shields
Weapons: Simple and Martial
Skills: Arcana, History, Investigation, Perception, Performance, Persuasion
Tools: Harp, Card Set
Languages: Common, Elvish, Sylvan
Saving Throws: Intelligence, Wisdom

Features:
Kept in Style:

  • Wherever you are you know how to live comfortably. You can maintain a wealthy lifestyle [2 gp per day] without having to pay for it. If living an Aristocratic lifestyle you reduce the cost by 2gp.

Arcane Recovery:

  • Once per Long Rest during a Short Rest you may recover spell slots equal to 1⁄2 Wizard Level, rounding up. (Currently 3).

Blade Song:

  • Provided you aren’t wearing medium or heavy armour or using a shield you may activate the ‘Blade Song’ as a Bonus Action. It lasts one minute and ends if you fall unconscious, wear medium or heavy armour or wield a weapon with two hands. During this time, you gain the follow advantages:
  • Add your Intelligence Bonus to your AC.
  • Your speed increases by +10ft.
  • Advantage on Dexterity (Acrobatics) checks.
  • Add your Intelligence bonus to Concentration checks.

You may use this feature twice per Short Rest.

Two-Weapon Fighting:
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Dual Wielder:
You master fighting with two weapons, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one- handed melee weapons you are wielding aren’t light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Gift of Drizlash:
This dark gift allows its beneficiary to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Gift of Delban:
you have Resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

Gift of Vaud [10 days]:
You are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors. 3 Charges, and it regains 1d3 expended Charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its Charges to succeed on that saving throw instead.

Gift of Great Taar Haak [10 days]:
Strength increases to 25. (Previously 17)

Equipment:

Cart:

Carrying:

  • Backpack (Dagger, Book of Lore [‘Pure Blood- Genealogy of the High Elves’], Bottle of Ink, Ink Pen, 10x Parchment, bag of sand, small knife).
  • 12 x nice rations
  • Spellbook
  • 1/2 Skin of fine wine
  • Wizarding supplies worth 100gp
  • 50gp ruby dust
  • Set of fine clothes with deep hoods.

Equip:

  • Barovian Cloak: A fine black fur cloak found within the haunted house in the village of Barovia by Lelouche. It has a buckle in the shape of a windmill that is enchanted to protect the wearer. Recovered by Prince Elrohir upon his death and cleaned…thoroughly.
    • Cloak of Protection: +1 to AC and Saving Throws
  • Elrohir's Longswords (longswords burning with continuous flames which produce no heat and cannot be quenched nor smothered)
  • Silver Flail
  • Arcane Focus
  • Fine Clothes and Signet Ring

Currency:

  • Platinum:
  • Gold: 143
  • Silver: 2
  • Copper: 2

Spell casting: [* prepared]
DC 13
Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3

Cantrips:

  • Prestidigitation
  • Green Flame-Blade
  • Fire Bolt
  • Create Bonfire

1st Level:

  • Find Familiar R
  • Mage Armour *
  • Shield *
  • Burning Hands
  • Jump
  • Feather Fall *

2nd Level:

  • Blur
  • Continual Flame *
  • Aganazzar's Scorcher
  • Scorching Ray *
  • Mirror Image
  • Misty Step

3rd Level:

  • Haste*
  • Animate Dead*
  • Dispel Magic *
  • Leomunds Tiny Hut R

Limited Spells:

  • Contagion [3 uses]
  • Lightning Bolt [3 uses]
  • Raise dead [3 uses]
  • Mind blank spell [1 year]
  • Suggestion [3 uses]
  • Cone of cold [7 uses]
  • Scrying [3 uses]
  • Finger of Death [3 uses]

Curses:

  • Reeks of filth
  • The left half of Prince Elrohir's face sags and has no feeling
  • Eyes has a sickly yellow glow until raise dead spell has been cast 3 times [No longer have eyes anyway]
  • Eyes have melted away leaving empty eye sockets
  • Must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies.
  • Has an extra finger on each hand
  • Has an extra eye somewhere on his body. The eye is blind and ever open.
  • His voice is a low whisper and his smile is cruel and evil
  • Oily black fur covers the beneficiary’s face and body.
  • Blood is black and thick like tar
  • Sulfurous smoke issues from the beneficiary’s pores whenever he or she speaks Infernal.

Personality:

Elven Prince from Elvandar. Sent to Leor to serve as the part of the Envoy to the Arch-Duke. Took up the Elven noble way of the Blade Singer. Overly arrogant, treated the humans like crap. Eventually annoyed the Arch-Duke’s Warlock and was sent on an envoy to Daggerford, the Warlock knowing people were going missing there and trying to get rid of Elrohir. Fights using his sword and golden coloured magical flames, hates ‘slumming it’.

Elf2.jpg

P1: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
P2: I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodation.
Ideal: If I can obtain more power no-one will be able to tell me what to do (Neutral Evil).
Bond: The common folk must see me as a hero.
Flaw: I believe that everyone is beneath me.
Flaw: I can’t give a straight answer to any question put to me.
Flaw: I like to bully others and make them feel weak and inferior
Flaw: I believe that all life is pointless and look forward to death when it finally comes.
Flaw: Fire terrifies me.
Flaw: I won't take no for an answer
Flaw: I can’t get enough pleasure. I desire others to create beauty for me at all times.
Flaw: If i help someone I expect payment in return

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License