Prince Elrohir

Wizard [6], Fighter [1]

Strength Dexterity Constitution Intelligence Wisdom Charisma
25 [+7] 18 [+4] 18 [+4] 17 [+3] 15 [+2] 18 [+4]

Speed: 30ft
Size: Medium
Height: 6'5
Weight: 85 lbs
Age: 40 years

Experience: 29 995
Wounds: 39
AC: 19 (Mage Armour[13] + Dex[2] + Blade-Dancer Int[2] + Dual-Weapon Fighter[1] + Cloak[1])

Armour: Light, medium, shields
Weapons: Simple and Martial
Skills: Arcana, History, Investigation, Perception, Performance, Persuasion
Tools: Harp, Card Set
Languages: Common, Elvish, Sylvan
Saving Throws: Intelligence, Wisdom

Kept in Style:

  • Wherever you are you know how to live comfortably. You can maintain a wealthy lifestyle [2 gp per day] without having to pay for it. If living an Aristocratic lifestyle you reduce the cost by 2gp.

Arcane Recovery:

  • Once per Long Rest during a Short Rest you may recover spell slots equal to 1⁄2 Wizard Level, rounding up. (Currently 3).

Blade Song:

  • Provided you aren’t wearing medium or heavy armour or using a shield you may activate the ‘Blade Song’ as a Bonus Action. It lasts one minute and ends if you fall unconscious, wear medium or heavy armour or wield a weapon with two hands. During this time, you gain the follow advantages:
  • Add your Intelligence Bonus to your AC.
  • Your speed increases by +10ft.
  • Advantage on Dexterity (Acrobatics) checks.
  • Add your Intelligence bonus to Concentration checks.

You may use this feature twice per Short Rest.

Two-Weapon Fighting:
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Dual Wielder:
You master fighting with two weapons, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one- handed melee weapons you are wielding aren’t light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.




  • Backpack (Dagger, Book of Lore [‘Pure Blood- Genealogy of the High Elves’], Bottle of Ink, Ink Pen, 10x Parchment, bag of sand, small knife).
  • 12 x nice rations
  • Spellbook
  • 1/2 Skin of fine wine
  • Wizarding supplies worth 100gp
  • 50gp ruby dust
  • Set of fine clothes with deep hoods.


  • Barovian Cloak: A fine black fur cloak found within the haunted house in the village of Barovia by Lelouche. It has a buckle in the shape of a windmill that is enchanted to protect the wearer. Recovered by Prince Elrohir upon his death and cleaned…thoroughly.
    • Cloak of Protection: +1 to AC and Saving Throws
  • Elrohir's Longswords (longswords burning with continuous flames which produce no heat and cannot be quenched nor smothered)
  • Silver Flail
  • Arcane Focus
  • Fine Clothes and Signet Ring


  • Platinum:
  • Gold: 143
  • Silver: 2
  • Copper: 2

Spell casting: [* prepared]
DC 13
Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3


  • Prestidigitation
  • Green Flame-Blade
  • Fire Bolt
  • Create Bonfire

1st Level:

  • Find Familiar R
  • Mage Armour *
  • Shield *
  • Burning Hands
  • Jump
  • Feather Fall *

2nd Level:

  • Blur
  • Continual Flame *
  • Aganazzar's Scorcher
  • Scorching Ray *
  • Mirror Image
  • Misty Step

3rd Level:

  • Haste*
  • Animate Dead*
  • Dispel Magic *
  • Leomunds Tiny Hut R


Elven Prince from Elvandar. Sent to Leor to serve as the part of the Envoy to the Arch-Duke. Took up the Elven noble way of the Blade Singer. Overly arrogant, treated the humans like crap. Eventually annoyed the Arch-Duke’s Warlock and was sent on an envoy to Daggerford, the Warlock knowing people were going missing there and trying to get rid of Elrohir. Fights using his sword and golden coloured magical flames, hates ‘slumming it’.


P1: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
P2: I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodation.
Ideal: If I can obtain more power no-one will be able to tell me what to do (Neutral Evil).
Bond: The common folk must see me as a hero.
Flaw: I believe that everyone is beneath me.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License