Human, Acolyte, Fighter [1] Warlock [2]

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 11 [+0] 15 [+2] 14 [+2] 10 [+0] 17 [+3]

Rolls: 15, 10, 14, 13, 9, 16

  • Human Traits:
    • Speed: 30ft
    • Size: Medium
  • Injuries:
    • Horrible Scarring:
      • Disadvantage on Persuasion tests and Advantage on Intimidation tests.

Experience: 1165 [Level 3, Next at 900]
Wounds: 25 [10+Con, 2x D8, 2x +2]
Saving Throws: Strength, Constitution.
AC: 17 (Chainmail [16] + Defense Style [1])

Proficiencies: [+2]
Weapons: Martial and Simple weapons.
Armour: All and Shields.
Skills: History, Insight, Intimidation, Religion, Persuasion*, Deception*.
Languages: Common, Celestial, Elven, Dwarven.

Feats and Abilties:

  • Fighter:
    • Fighting Style: Defense- +1 AC when wearing armour.
    • Second Wind: As a Bonus Action heal D10+Fighter Level of wounds. Resets on Short Rest.
  • Warlock: Undying Light:
    • Resist Radiant Damage.
    • Learn ‘Light’ and ‘Sacred Flame’ cantrips.
    • Add Cha Bonus to all Fire or Radiant spells.
  • Arcane Invocations:
    • Beguiling Influence: Gain Persuasion and Deception trained. *
    • Darkness Sight: Can see through darkness magical or unmagical up to 120ft.


  • Great Hammer: A two handed hammer taken from the Church of Light in Tulan when Marius was cast out. Now rusted and dull, it still serves as a deadly weapon.
    • 'Maul'; 2D6 Bludgeoning; Heavy, Two-handed.
  • Chainmail
    • Heavy; 16 AC
  • Red Glass Sun Amulet: A red glass amulet shaped like the sun and worn on a silver chain, this was an ancient holy symbol gifted to Marius upon his 18th naming day. Later he learned of its ability to harness the hidden power of Undying Light.
    • Holy Icon, Warlock Casting Focus.
  • Backpack
    • Bedroll, Mess Kit, Tinderbox, 7x Torches, 10x Rations, Waterskin, 50ft of Rope, Prayer Book, 5x Incense, Vestments.
  • Satchel
    • Black Crystal, Lock with no key, Map Case [Scimitar Coast].
  • Traveller’s Clothes
  • Silver Skull of the Heretic: A small silver skull about the size of a coin that Marius was given when he was ousted from the Church. He keeps it with him to remind him of the cost of doing the Lord's work.

Platinum 0
Gold 2
Silver 8
Copper 2


Spell Slots:
1st Level: 2

  • Cantrips Known:
    • Light
    • Sacred Flame
    • Create Bonfire
    • Green Flame Blade
  • Spells Known: 3
    • Hellish Rebuke:
      • Reaction. 60ft range.
      • After taking damage from a creature they must make a Dexterity saving throw or suffer 2D10 fire damage. ½ on passed save.
    • Protection from Good and Evil:
      • Action. VSM. Concentration, 10 minutes.
      • Aberrations, Celestials, Elementals, Fey, Fiends, Undead take disadvantage. Can't be charmed, frightened, or possessed by them.
    • Burning Hands:
      • Action. 15ft Cone.
      • Dex Save or 3D6 fire damage.

Marius, like many children within the cathedrals of the Church of Light, was raised by the Church after his parents were killed during the War of the Green Heart. Within the monastery at Tulan he learned about the Lord of Light. He was a dutiful child, and showed promise in both the combat arts of the Paladins and the learning and strength of will required to be a Priest.

Unfortunately as he grew Marius began to believe that the tenants of the Church were holding it back from seizing real power. He began to research ways of using the methods of the Warlock’s to wield greater clerical powers than those available to regular priests. Eventually Bishop Arent discovered his research and he was cast out of the Church, scorned and called a heretic.

He took with him a simple crystal carving of a sun through which he believed it was possible to harness the Lord of Light’s power like never before. Growing his hair and beard out and rejecting many of the most strenuous teachings of the Church he used his fighting skills to get by. Making money as a mercenary and caravan guard he continued his research into the Undying Light and how to harness its power.

Radiant Light: After the attack on Greenest Marius was hard on himself, blaming his lack of power on those he was unable to save. He finalised his research, giving over his soul in service of the Undying Light and swearing vengeance against those who attacked the town.

Personality 1: I’ve enjoyed fine living in the temple, rough living grates on me.
Personality 2: I am intolerant of other faiths and condemn the worship of other gods.
Ideal: We must bring about the changes that God is working in the world.
Flaw: Once I pick a goal I become obsessed with it.
Undying Light Flaw: You fidget and are irritable when you can't see the sun.
Bond: I will someday get revenge on the corrupt temple hierarch who branded me a heretic.

At Level 4: [Fighter 2]

  • +D10 +2 HP gained.
  • Action Surge: Once per Short Rest may gain an additional Action.
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