Jimmy Hawkeye

Ranger, Human, Hermit

Strength Dexterity Constitution Intelligence Wisdom Charisma
14 [+2] 14 [+2] 14 [+2] 6 [-2] 16 [+3] 14 [+2]

6, 14, 13, 13, 14, 15

b3huucIl.png

Alignment: Neutral Good.

Experience: Level 3 (965)
Wounds: 21 [10 + Con at first, 6 + Con thereafter]
Saving Throws: Dex and Str
AC: 13 (leather armour + dex)
Passive Perception: 20 (10 + Wis + Per+Observant)
Movement: 30ft

Proficiencies: [+2]
Weapons: Simple weapons, Martial weapons.
Tools: None
Armour: Light Armour, Medium Armour, Shields
Skills: Perception (Wis), Insight (Wis), Survival (Wis), Medicine (Wis), Religion (Int)
Languages: Common, Elvish

Feats and Abilities:

  • Observant:
    • +1 to Wisdom
    • If can see a creature’s mouth while speaking a language you understand, you can interpret what it’s saying by reading its lips.
    • +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores
  • Ranger:
    • Natural Explorer: You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
      • You ignore difficult terrain
      • You have advantage on initiative rolls
      • On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
        • Difficult terrain doesn’t slow your group’s travel
        • Your group can’t become lost except by magical means
        • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
        • If you are traveling alone, you can move stealthily at a normal pace
        • When you forage, you find twice as much food as you normally would
        • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area
    • Fighting Style: Archery, +2 to attack rolls with bows
    • Spellcasting:
      • Level 1 Spells: (3 slots)
        • Speak With Animals
        • Hunter's Mark
    • Beast Conclave:
      • Animal Companion: Dead Pig (Oinky)
        • Takes 8 hours to bond
        • Uses PC's proficiency bonus
        • Adds proficiency bonus to AC and damage rolls
        • Proficient with all saving throws
        • Gains proficiency with two skills
        • On level up it gains an additional hit die
        • Ability Score Improvements also apply to the animal

Equipment:

  • Leather Armour
  • 2 Maces
  • Longbow
  • Quiver with 20 arrows
  • Herbalism Kit
  • Scribbled notes about evil plants in a scroll case
  • Winter blanket
  • Explorer’s Pack
    • Backpack
    • Bedroll,
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50ft rope on the side
  • Trinket: Two toy soldiers, one with a missing head

Platinum 0
Gold 14
Silver 9
Copper 0


Backstory:

Jimmy Hawkeye bore witness to the horrifying events during the sacking of Karse at the hands of Crydee’s forces. The trauma forced him into seclusion into the neighbouring swamplands for decades. While in seclusion, the memories and guilt turned him senile and he began hunting and feasting on plants in his delusional state. One of the plants was a hallucinogenic, causing him to see a grand cosmic plan where some mysterious being has released an incurable plague (Conor pls help). He believes the evil plants he has been hunting in the swamp are the cause, and heads out of seclusion to hunt them down. His time in solitude has taken its toll on his social skills. He no longer blinks, so he’ll often stare at people making them uncomfortable.


Hermit:
Reason for seclusion: I retreated from society after a life-altering event
Personality 1: I’m oblivious to etiquette and social expectations.
Personality 2: I connect everything that happens to me to a grand, cosmic plan
Ideal: Inquiry and curiosity are the pillars of progress
Bond: My isolation gave me insight into a great evil that only I can destroy
Flaw: Now that I’ve returned to the world, I enjoy its delights a little too much.

Feature: Discovery
Seclusion gives me access to a unique and powerful discovery.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License