Mountain Dwarf, Barbarian, Clan Crafter
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 [+4] | 14 [+2] | 16 [+3] | 11 [+0] | 12 [+1] | 12 [+1] |
HP: 45 (12+3)
Proficiency Bonus: +3
Saves: Strength, Constitution
Speed: 35ft
AC: 15 (Unarmored Defense)
Rages: 3
Feats and Features:
- Dwarven Features:
- Dwarven Vision: All darkness is treated as dim light, dim light within 60ft is treated as bright light.
- Dwarven Resilience: Advantage on saving throws against poison. Resistance against poison damage.
- Combat Training: Gain proficiency in the battleaxe, handaxe, throwing hammer and warhammer.
- Stonecunning: Intelligence (History) checks relating to stonework have advantage. You are considered to have History trained for these tests and add double proficiency.
- Dwarven Armor Training: Proficiency with light and medium armor.
- Brawny: +1 strength, double proficiency strength athletics, size category counted as one higher for the purpose of carrying capacity.
- Extra Attack: Attack twice instead of once whenever you take the attack action on your turn.
- Fast Movement: Speed increases by 10 ft when not wearing heavy armor.
Abilities:
- Rage:
- Advantage on strength checks and strength saving throws
- Bonus rage damage
- resistance bludgeoning, piercing and slashing damage
- lasts for 1 minute unless ended with a bonus action, haven't moved towards and/or attacked an enemy or if you become unconscious.
- Reckless Attack:
- Attack on advantage to give everyone attacking you advantage
- Danger Sense:
- Advantage on dexterity saving throws from effects that you can see such as spells and traps
- Spirit Seeker:
- Can cast beast sense and speak with animals as rituals.
- Path of the Totem Warrior:
- Bear: While raging you gain resistance to all damage except for psychic.
Proficiencies: [+2]
Skills: Athletics, Perception
Languages: Dwarven, Common, Gnomish, Primordial, Undercommon.
Tools: Mason's tools.
Weapons: Simple, Martial.
Armour: Light, Medium, Shields.
Equipment:
- Eyes of Aesdurath
- Grants Dark Vision 60ft.
- May cast Charm Person 3x per Long Rest.
- Advantage on Persuasion and Deception tests when making eye contact.
- Finely Made mundane +1 Great-axe; D12+1; Slashing; Two-Handed, Heavy
- Javelin (4)
- D6; Piercing; Thrown (30/120)
- Handaxes (2)
- Backpack
- Bedroll, mess kit, tinderbox, 20x torches, 16x rations, waterskin, hempen rope, tankard, whetstone, light hammer, common clothes.
- Gem worht 10 GP
- Set of artisan's tools and a maker's mark chisel
- Plate Gauntlets w/ dwarven seal
- Golden goblet worth 50-70 GP
Currency:
Gold 13
Silver 8
Copper 108
Brought up in a dwarven clan who believed that tools were gifts from the gods to aid everyone in life. As such their lives were centered around traveling around and making/fixing tools for people that needed them.
P1: I'm always polite and respectful.
P2: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideal: Everyone should be free to pursue his or her own livelihood. (Chaotic).
Bond: The workshop where I learned my trade is the most important place in the world to me.
Flaw: I over plan every endeavor.