Helja Brawnanvil

Mountain Dwarf, Barbarian, Clan Crafter

Str Dex Con Int Wis Cha
18 [+4] 14 [+2] 16 [+3] 11 [+0] 12 [+1] 12 [+1]
Helja.png

HP: 45 (12+3)
Proficiency Bonus: +3
Saves: Strength, Constitution
Speed: 35ft
AC: 15 (Unarmored Defense)
Rages: 3

Feats and Features:

  • Dwarven Features:
    • Dwarven Vision: All darkness is treated as dim light, dim light within 60ft is treated as bright light.
    • Dwarven Resilience: Advantage on saving throws against poison. Resistance against poison damage.
    • Combat Training: Gain proficiency in the battleaxe, handaxe, throwing hammer and warhammer.
    • Stonecunning: Intelligence (History) checks relating to stonework have advantage. You are considered to have History trained for these tests and add double proficiency.
    • Dwarven Armor Training: Proficiency with light and medium armor.
    • Brawny: +1 strength, double proficiency strength athletics, size category counted as one higher for the purpose of carrying capacity.
    • Extra Attack: Attack twice instead of once whenever you take the attack action on your turn.
    • Fast Movement: Speed increases by 10 ft when not wearing heavy armor.

Abilities:

  • Rage:
    • Advantage on strength checks and strength saving throws
    • Bonus rage damage
    • resistance bludgeoning, piercing and slashing damage
    • lasts for 1 minute unless ended with a bonus action, haven't moved towards and/or attacked an enemy or if you become unconscious.
  • Reckless Attack:
    • Attack on advantage to give everyone attacking you advantage
  • Danger Sense:
    • Advantage on dexterity saving throws from effects that you can see such as spells and traps
  • Spirit Seeker:
    • Can cast beast sense and speak with animals as rituals.
  • Path of the Totem Warrior:
    • Bear: While raging you gain resistance to all damage except for psychic.

Proficiencies: [+2]
Skills: Athletics, Perception
Languages: Dwarven, Common, Gnomish, Primordial, Undercommon.
Tools: Mason's tools.
Weapons: Simple, Martial.
Armour: Light, Medium, Shields.

Equipment:

  • Eyes of Aesdurath
    • Grants Dark Vision 60ft.
    • May cast Charm Person 3x per Long Rest.
    • Advantage on Persuasion and Deception tests when making eye contact.
  • Finely Made mundane +1 Great-axe; D12+1; Slashing; Two-Handed, Heavy
  • Javelin (4)
    • D6; Piercing; Thrown (30/120)
  • Handaxes (2)
  • Backpack
    • Bedroll, mess kit, tinderbox, 20x torches, 16x rations, waterskin, hempen rope, tankard, whetstone, light hammer, common clothes.
    • Gem worht 10 GP
  • Set of artisan's tools and a maker's mark chisel
  • Plate Gauntlets w/ dwarven seal
  • Golden goblet worth 50-70 GP

Currency:
Gold 13
Silver 8
Copper 108


Brought up in a dwarven clan who believed that tools were gifts from the gods to aid everyone in life. As such their lives were centered around traveling around and making/fixing tools for people that needed them.

P1: I'm always polite and respectful.
P2: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideal: Everyone should be free to pursue his or her own livelihood. (Chaotic).
Bond: The workshop where I learned my trade is the most important place in the world to me.
Flaw: I over plan every endeavor.

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