Tingis Tossleweaver

Forest Gnome, Cleric (life), Guild Artisan

Strength Dexterity Constitution Intelligence Wisdom Charisma
12 [+1] 12 [+1] 12 [+1] 14 [+2] 11 [+1] 15 [+2]

Traits:
Speed: 25ft
Size: Small
Height: 3' 6"

Experience: 300
Wounds: 15
AC: 17

Proficiencies:
Armour: Light, Medium and Heavy
Weapons: All simple weapons
Skills: Religion, Medicine, Insight, Persuasion
Tools: Weaver's Tools
Languages: Common, Gnomish, Dwarven
Saving Throws: Wisdom, Charisma

Features:

  • Disciple of Life:

Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

  • Channel Divinity:
  • Preserve Life:

You can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

  • Darkvision:

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Gnome Cunning:

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

  • Guild Membership:

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Equipment:

Cart:

Carrying:

  • Mace
  • Light Crossbow
  • Priest's Pack (Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.)
  • Shield

Equipped:

  • Scale mail
  • Holy Symbol

Belt Pouch
P:
G: 15
S:
C:

Spell casting:
DC 11
Spell Slots:
1st Level: 3

Cantrips:

  • Minor Illusion
  • Spare the Dying
  • Mending
  • Taurmaturgy

1st Level:

  • Cure Wounds
  • Shield of Faith
  • Inflict Wounds

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Personality Traits:

  • I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist.
  • I like to talk at length about my profession.

Ideal:

  • People. I’m committed to the people I care about, not to ideals. (Neutral)

Bond:

  • The workshop where I learned my trade is the most important place in the world to me.

Flaw:

  • I’m quick to assume that someone is trying to cheat me.
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