Diedrich

Human, Cloistered Scholar, Cleric (Life) [1]

Strength Dexterity Constitution Intelligence Wisdom Charisma
12 [+1] 12 [+1] 11 [+0] 14 [+2] 15 [+2] 14 [+2]

Rolls: 11,11,10,13,14,13

cleric.jpg
  • Human Traits:
    • Speed: 30ft
    • Size: Medium
    • Height: 5'2"
    • Weight: 130 lb
    • Age: 62 years

Alignment: Lawful Neutral
Experience: 2735
Wounds: 24
Saving Throws: Wisdom, Charisma.
AC: 17 (Scalemail [15] + Shield [2])

Proficiencies: [+2]
Weapons: Simple.
Armour: All and Shields.
Skills: Arcana, History, Religion, Insight.
Languages: Common, Elven, Undercommon, Celestial

Feats and Abilties:

  • Cleric- Life Domain:
    • Heavy armour Proficiency
    • Disciple of Life: Whenever you use a spell (1st lvl or higher) to restore hitpoints to a creature, extra healing of 2+spell lvl.
  • Warlock- Undying Patron:
    • Advantage on saving throws against any disease.
    • If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
  • Invocations:
    • False Life at will (d4+4 thp)
    • Book of Ancient Secrets.

Equipment:

  • Walking Sceptre (D6/D8 Bludgeoning; versatile)
  • Scalemail (Med; 14+Dex AC) 45 lb
  • Backpack (Bedroll, Mess Kit, Tinderbox, 10x Torches, 10x Rations, Waterskin, )
  • Holy Icon on shield
  • Priest/Scholar Robes
  • Several Keys on necklace
  • Brazier + 2x Find Familiar
  • Belt:
    • Locked Book of Scriptures
    • Pouch:
      • moneys
      • Writing implements
      • Sapphire [400gp]

7pl, 217gp, 27 silver, 12 copper


He was a young initiate into the Church of Light after several years fighting as a soldier. Trying to escape violence was useless as the cathedral was inexplicably attacked by bandits just before Diedrich was to be formally inducted from an initiate to an acolyte. The resulting mayhem left the church bereft of a majority of its members as the less gifted members were slaughtered, whilst the upper echelons eventually routed the assailants. Diedrich was one of few initiates and acolytes to survive the ordeal and it appeared to effect him greatly, as he became withdrawn from church and daily life.

Over the years Diedrich became a prominent scholar and knowledgeable archivist operating in the Church and city libraries. Curiously the Arch-priest, holy of holies; older than Diedrich himself has tasked him with a mission of utmost importance requiring him to leave the city, something which he has not done in a long time.
This task will most likely be retrieving an ancient text, or researching the location of a lost church artefact.


Personality 1: I am horribly, horribly awkward in social situations.
Personality 2: I'm convinced that people are always trying to steal my secrets
Ideal: Emotions must not cloud our logical thinking
Flaw: I can't keep a secret to save my life, or anyone else's.
Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.


Spell Slots: 2 [1st Level] WISDOM +4 to hit, DC 12

  • Cantrips:
    • Guidance
      • 1act,Touch, conc. 1 min, d4 to ability checks
    • Resistance
      • 1act,Touch, conc. 1 min, d4 to saving throws
    • Sacred Flame
      • 1act, 60 ft, Dex save or 1d8 radiant
  • Spells Known: 3 spells prepared
    • Bane
    • Bless
      • 30ft, 1 act, conc. 1min, 3 creatures. +d4 on attack rolls and saves.
    • Command
    • Create or Destroy Water
    • Cure Wounds
      • Touch, 1 act. 1d8+4+splvl (1d8+5) heal
    • Detect Evil and Good
    • Detect Magic (Ritual)
    • Detect Poison and Disease
    • Guiding Bolt
    • Healing Word
      • 60ft, bonus, d4+5(+d4+1 per spell lvl) heal
    • Inflict Wounds
    • Protection from Evil and Good
    • Purify Food and Drink (Ritual)
    • Sanctuary
      • 30ft, bonus., 1min or until target attacks or casts a spell that affects and enemy creature, attacks or spell attacks solely at target require Wis save. if failed, must choose new target or lose attack or spell.
    • Shield of Faith
      • 60ft, bonus, conc 10 min. +2 AC to target.

Spell Slots: 2 [2nd Level] CHA+4 to hit, DC 12

  • Cantrips Known:
    • Bladeward
      • resistance to bld, piercing and slash (from weapons), til next turn.
    • Chilltouch
    • Spare the Dying
  • Tome
    • Shillelagh VSM, bonus action 1min
      • d8 magical, use +cha instead of +str.
    • Thornwhip VSM, action
      • 30ft pull 10ft d6 piercing
    • Booming blade VM, action
      • 1d8 thunder damage if they move willingly before your next turn.
  • Level 1
    • Hellish Rebuke VS, reaction
      • target within 60ft and visible damages you, reaction, Dex, 2d10/3d10 or half.
    • Armour of Agathys, VSM action
      • 1action, 5/10thp and cold damage on hit to melee attackers.
  • Level 2
    • Silence (Ritual) VS conc. 10mins
      • 120ft, 20ft radius sphere, entirely inside sphere, immune to thunder damage and deafened, cannot cast spells with verbal components.
    • Hold Person VSM conc. 1min
      • 60ft, Wis save or paralyzed, save again at end of each turn.

Ritual Spells:

  • Find Familiar
  • Alarm
  • following if prepared
    • Detect Magic
    • Purify Food & Drink

Level 2:

  • Silence
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