Calico Senior

Swashbuckler, Sailor, Human

Strength Dexterity Constitution Intelligence Wisdom Charisma
12 [+1] 18 [+4] 14 [+2] 12 [+1] 16 [+3] 14 [+2]

Alignment: Lawful Neutral.

CalicoSnrSmall.png

Experience: Level 10
Wounds: 62 [8 + Con at first, 5 + Con thereafter]
Saving Throws: Dex and Int
AC: 17 (12 studded leather + 4 dex +1 when dual wielding)
Passive Perception: 16 (10 + Wis + Per)
Movement: 30ft

Proficiencies: [+3]
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords.
Tools: Thieves' Tools (x2), Navigator's Tools, Vehicles (Water)
Armour: Light Armour
Skills: Athletics (Str), Perception (Wis)(x2), Insight (Wis), Sleight of Hand (Dex)(x2), Persuasion (Cha), Acrobatics (Dex)(x2)
Languages: Common, Elvish

Feats and Abilities:

  • Alert:
    • +5 bonus to initiative
    • Can't be surprised while you are conscious
    • Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you
  • Bad Reputation
    • If your character has a sailor background, you may select this background feature instead of Ship’s Passage. No matter where you go, people are afraid of you due to your reputation. When you are in a civilised settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
  • Dual Wielder
    • Gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
    • You can use two-weapon fighting even when the one- handed melee weapons you are wielding aren’t light.
    • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
  • Rogue:
    • Sneak Attack: If advantage on roll, once per turn + 4d6. Must be finesse/ranged. Don't need adv. if another creature is within 5ft.
    • Thieves' Cant: Gyarrr.
    • Cunning Action: Dash, disengage or hide.
    • Roguish Archetype: Swashbuckler
    • Fancy Footwork: If I make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
    • Rakish Audacity: Add Char to initiative (+2). In addition, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak Attack class feature still apply to you.
    • Evasion: Take no damage on Dex AoE spell saves, half damage on a fail
    • Panache: At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart. If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.

Equipment:

  • Rapier (1d8 piercing)
  • Shortbow + 20 arrows
  • +1 finely made crossbow
    • 0 bolts
  • Swashbuckler's Garb
    • +1 leather armour
    • Gives advantage on persuasion while on ships
  • Burglar's Pack
    • 1000 ball bearings
    • 10 feet of string
    • Bell
    • 5 candles
    • Crowbar
    • Hammer
    • 10 pitons
    • Hooded lantern
    • 2 Flasks of oil
    • 5 days rations
    • Tinderbox
    • Waterskin
    • 50ft hempen rope attached to side
  • Leather Armour
  • Studded Leather Armour
  • Dagger x 2
  • Thieves' tools
  • Belaying Pin (club)
  • 50ft silk rope
  • Trinket: A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips.
  • Trinket 2: A gemstone that looks like a lump of coal when examined by anyone but you.
  • Scroll of Haste
  • Scroll of Summon Water Elemental

Platinum 0
Gold 65
Silver 0
Copper 0


Calico Rivero, named for his father and his father before him, grew up around the ships of Crydee. His father was captain of a modest trading caravel. His father's position of privilege afforded Calico no respite, as he was forced to pull his weight to earn his keep. This strict but fair upbringing had a significant impact on Calico and is reflected in his desire to share the workload amongst the crew and to only relax when the work is done. Once the work is done, however, he believes that a hard earned thirst needs a big cold beer. One fateful morning at sea, the caravel spotted a vessel with black sails, sporting an insignia of a red talon holding a sword. Calico's crew were capable sailors, but were clearly outmatched by the savages that made pillaging their day to day work. The entire crew was slaughtered before his very eyes before he was knocked out himself. Upon awaking, all he saw were the remnants of the broken ship. The realisation set in that he was likely the only survivor. Calico drifted on a plank of wood out to sea for a couple of days, with no bearings with which to guide him back to land. Fortunately a passing vessel picked him up. It was perhaps the adrenaline coursing through his veins, but it was there that the strikingly chiseled features of his rescuer inspired an uncommon taste in partners. It was here he met the captain of the Antecedent Fortune, Katanga, who upon seeing his seafaring skills offered him a position on the ship. With nowhere else to go, Calico spent the next 3 years working his way back up the ranks aboard the ship and he searches for revenge on the ship with the black sails and red talon.


Sailor:
Personality 1: I like a job well done, especially if I can convince someone else to do it.
Personality 2: I work hard so that I can play hard when the work is done.
Ideal: We all do the work, so we all share in the rewards. (Lawful)
Bond: Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
Flaw: Once I start drinking, it’s hard for me to stop.

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