Thorek Ironbeard
Strength Dexterity Constitution Intelligence Wisdom Charisma
21 [+5]* 14 [+2] 16 [+3] 11 [0] 11 [0] 11 [0]
Azer.jpg

Chaotic Neutral
13+2+1,13,13+2,11,11,11

Azer (Mountain Dwarf), Barbarian (Battlerager), Soldier (Scout)

  • Size: Medium [4’6”, 184lb]
  • Speed: 25/35ft
  • HP: 95 (lvl 9)+18+6d12
  • Experience:
  • Level Proficiency: +5 (lvl 15)
  • Saving Throws: Strength, Constitution
  • Passive Perception: 15 (10+prof)

Traits and Features:

  • Darkvision:
    • Can see in dim light as in bright light for 60ft and in darkness as if dim light.
  • Dwarven Resilience:
    • Adv. on saves against poison and resistance against poison damage.
  • Stone Cunning:
    • Double proficiency on INT(History) checks relating to stonework
  • Unarmoured Defense:
    • When unarmoured, AC is 10+DEXB +CONB (13)
  • Danger Sense:
    • Adv on DEX saves against effects you can see.
  • Fast Movement:
    • Movement increases by 10ft (as long as not wearing heavy armour)
  • Feral Instinct:
    • Adv. on Initiative rolls
    • If surprised and not incapacitated, on your first turn you may act normally as long as you rage before any action.
  • Brutal Criticals:
    • Roll 2 extra weapon dice on a critical hit.
  • Ability Score Increase
    • +1dex,con

Azer:

  • Bronze Form:
    • No need to eat or drink.
    • Cannot remove armour or items marked [*].
  • Immune:
    • Fire, Poison, Poisoning.
  • Wreathed in Flames:
    • Anyone who grapples or is grappled takes D10 fire damage.
    • Any attacks made with metal weapons (including unarmed with armour) do an additional D6 fire damage.
    • Can "flare" fire to cast bright light at 10ft and dim light at 20ft or hold it back to appear normal.
  • Master Smith:
    • Gain all Smithing skills and advantage on all smithing skills.

Barbarian:

  • Rage: bonus action, 5 per long rest. +3 damage
    • As long as you are not wearing heavy armour
    • Adv on STR checks and saves.
    • Melee weapon attacks using STR do +3 damage
    • Resistance to B, P and S damage
      • You cannot cast or concentrate on spells during rage.
      • Lasts 10Rounds, ends early if
        • knocked unconscious
        • OR if you have not attacked or moved towards an enemy
        • OR taken dam that turn
      • Can end Rage as a bonus action
  • Reckless Attack:
    • First attack on turn can use reckless attack giving Adv. on any STR melee attacks that turn. But all attacks against you before the start of your next turn have Adv.
    • Reckless Abandon:
      • gain THP equal to CON bonus when making a reckless attack and raging
  • Battlerager Armour
    • While you are wearing spiked armour and are raging,
    • bonus action attack against a target within 5 feet of you, d4+2 piercing (+STR bonus).
    • When you successfully grapple a target they take 5 piercing damage.
  • Battlerager Charge
    • Take the Dash action as a bonus action whilst raging.
  • Spiked Retribution
    • When a creature within 5ft of you hits you with a melee attack they take 5 piercing dam, if you are raging, aren't incapacitated and are wearing spiked armour.
  • Relentless Rage
    • If you drop to 0 hp whilst raging, and don't die outright, you can make a DC10 con save (if you succeed you drop to 1 instead), DC increases by 5 each time, reset on short/long rest.
  • Persistent Rage
    • Ends early only if you choose to end, or fall unconscious.
  • Ironhide:
    • add con to AC as a reaction. Usable 3 times per Long rest

Feats:

  • Tavern Brawler:
    • +1STR
    • Proficient with unarmed and improvised weapons
    • Unarmed strikes deal d4 dam
    • When you hit with an unarmed or improvised weapon attack you can use your bonus action to grapple the target.
  • Grappler:
    • Advantage on attacks against opponents you have grappled
    • Can use an action to pin a grappled target making you and them restrained.
    • Large creatures do not automatically break grapple.

Dendar's Boon:

  • Boon of the Flameborn: May cast Burning Hands(15ft, 3d6 dex DC13) at will. Casting stat is Charisma with proficiency. Resets on Long Rest.

Proficiencies:

  • Weapon Proficiency: Simple, Martial, Unarmed, Improvised
  • Armour Proficiency: Light & Medium Armour, Shields
  • Tool Proficiencies: Smithing (Ad), Jewellery (Ad), Glassblowing (Ad), Gambling (Dice), Vehicles (Land).
  • Languages: Common, Dwarven, Primordial (Ignan).
  • Skills: Athletics(str)b, Survival(wis)c,Perception(wis)c, Intimidation(cha)b.

Equipment: /240 (15Xstr) ENC. /80 =-10ft /160

  • Spiked Armour+2 Consists of a leather coat and leggings covered with spikes that are usually made of metal.
    • Medium Armour. AC: 16 + Dexterity modifier (max 2). Stealth: Disadvantage. Weight: 45 lb. [*]
  • Finely Made Dwarven Roundshield (Mundane; +3 AC)
    • Resist Cold damage.
  • Magical Dwarven Ring of Protection (+1 AC) [*]
  • Belt of Giant's Strength (STR 21) [*]
  • Cracked Funereal Amulet [*]
  • Crown of MindBlank [*]
    • Immunity to mind-altering magic (does not include psionics)
  • Amulet of Magical Resistance (Necrotic & Force)
  • Green Dragonscale Cloak:
    • Resist Poison —
  • Two handaxes4lb 1d6 S R20/60
  • +1 spear 1d6 P R20/60
  • Warpick +2 IronFang, d8P +d8Th +2
    • bonus d8 on crits, bonus d8 against constructs
    • resist acid, Speak terran
    • Tremour sense 60ft and can sense if precious metals are withing 60ft
    • Dominate monster DC17 (Earth Elemental)
    • 3 Charges of Shatter DC17
    • Can enter the Earth Node.—
  • Grappling Hook w/ 50ft hemp rope
  • Smith's, Glassblowers, Jeweller's tools, Smithing Hammer +2
  • Map of Dwarven Besilmer Kingdom
  • Book of Grudges: A heavy stone book that rejects anything that would make a mark upon it save for a special enchanted chisel. Recorded within are those that have done wrong by Thorek and by the Kingdom of Mirabar.
    • Indestructible. When a name is noted within Thorek has immunity to Fear and Advantage against all other limiting effects when in the presence of this person.
    • [Marlos Urnralye, damned Medusa, Prophet of the Black Earth, for his slights against Mirabar]
    • Horses
  • Belt
    • Knucklebones
    • Insignia of rank
    • Cultist medallions (Howling Hatred, Black Earth)
    • Cracked Fire cult medallion
    • Silver Dagger
    • Sunburst Dagger

Equipped Total-lb

  • Backpack 5lb
    • bedroll
    • 10 torches
    • 50ft of hempen rope

backpacktotal -lb

Currency:
pp 92
gp 1655
Dwarven 6
sp 3616
cp 465


Background Information Soldier
Personality Trait: I can stare down a hellhound without flinching.
Personality Trait: I enjoy being strong and like breaking things
Personality Trait: I face problems head on. A simple direct solution is best.
Ideal: In life as in war, the stronger force wins.
Bond: I would still lay down my life for the people I served with.
Flaw: My hatred of my enemies is blind and unreasoning.

A tall and muscular dwarf with dark grey hair and an unkempt beard.
At 57 years of age has spent the last 8 years in the Mirabaran military and the last 4 on active duty. The previous few years have seen many aggressive conflicts with greenskins in the local mountains.
Due to distinguished military service, Thorek has received the honour of being the Grudgebearer for a soldier regiment; giving him the authority to record and act on grudges.

Once Mirabar hold had learnt of the disappearance of the Delegation, several small companies were sent out to investigate. Thorek in one of said companies encountered the recently freed delegation member and was recounted the events occurring in the Dessarin Hills.

Thorek's responsibility is to investigate further into these local cults; whilst the rest of the company escorted the official back to Mirabar. He has stayed on, resigned to fulfil the grudge of his people before returning to his city.
Travelling solo Thorek has explored the regions surrounding the Earth and Air cults; and in the process has become injured. He has begrudgingly decided on travelling to the nearest Human settlement to recuperate.

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