For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised – and neither can anyone else, regardless of whether they've ever received that miracle in the past.
Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. All the clerics of different religions are instructing followers to seek the source and end it, as the souls of their followers are being redirected from their promised afterlives, and not making it to salvation.
The scant few indications of the source of this curse are from the north-east, on a distant, mysterious jungle peninsula. Rumours from the rare sailors who have travelled to this distant land speak of a sweltering, insect-ridden, disease-plagued world filled with ferocious wildlife and untamed landscapes.
Will you be the ones to resolve this global crisis? Or will you be yet more victims of it?
Adventurers
Linguist Wizard seeking powerful magic in the new world
Halfling gunslinger, but with crossbows
The Haruspex Horticulturist
Halfling archaeologist and scoundrel.
Elven Life Disciple, survivor of the sacking of Wraethgale by Garrabax, the Virulent Death.
Gnome Scrimshander, last gnome of Clan Wibblewobble
Claimed by the Jungle:
Orc Spirit-Guide, investigating the movement of spirits.
Mutilated and crushed by the bite of an undead Tyrrannosaur.